This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: DOOM Barracks Base is the ninth and final map of DOOM Barracks Zone. It was designed by Tails and uses as its music track a remix of Zero's theme from Mega Man X3.
Walkthrough[edit]
Map of DOOM Barracks Base
Essentials[edit]
There's a puzzle for the green keycard at the starting lobby area of the map. After you walk in you can start the puzzle by pressing the Use key on the gray UAC sign. Run along and activate five switches that are briefly revealed throughout the hallways. Behind the sign is a green key pedestal where it will be placed upon completing the puzzle.
Other points of interest[edit]
Secrets[edit]
- Access this secret via a hidden door in the yellow key room's walls, and get rewarded with a silver armor. (sector 74)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on January 23, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 768)
- facing east. (thing 769)
- facing east. (thing 770)
- facing east. (thing 771)
- facing east. (thing 772)
- facing east. (thing 773)
- facing east. (thing 774)
- facing east. (thing 775)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 8351.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
49
|
Shotgun guy |
5
|
Heavy weapon dude |
2
|
Imp |
117
|
Demon |
17
|
Cacodemon |
13
|
Hell knight |
6
|
Baron of Hell |
4
|
Arachnotron |
2
|
Mancubus |
6
|
Arch-vile |
1
|
Cyberdemon |
1
|
Pistoleer |
20
|
Chaingunner |
10
|
Supershotgunner |
14
|
Railgunner |
11
|
BFG gunner |
3
|
Invulnerable Tails |
1
|
New cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
Blue railgun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
68
|
Box of bullets |
4
|
4 shotgun shells |
4
|
Box of shotgun shells |
8
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5
|
Medikit |
5
|
Silver armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
7
|
Health bonus |
17
|
Backpack |
5
|
Invulnerability |
2
|
Partial invisibility |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Green keycard |
1
|
Purple keycard |
1
|
Orange keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Exploding barrel |
46
|
Teleport landing |
4
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
49
|
Shotgun guy |
5
|
Heavy weapon dude |
2
|
Imp |
117
|
Demon |
17
|
Cacodemon |
13
|
Hell knight |
6
|
Baron of Hell |
4
|
Arachnotron |
2
|
Mancubus |
6
|
Arch-vile |
1
|
Pistoleer |
19
|
Chaingunner |
9
|
Supershotgunner |
11
|
Invulnerable Tails |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
2
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
Blue railgun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
68
|
Box of bullets |
4
|
4 shotgun shells |
4
|
Box of shotgun shells |
8
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5
|
Medikit |
5
|
Silver armor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
7
|
Health bonus |
17
|
Backpack |
1
|
Invulnerability |
2
|
Partial invisibility |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
8
|
Exploding barrel |
46
|
Teleport landing |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]