MAP09: Death Management (Mars War)


Mars War maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Death Management is the ninth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the tracker module "Lavender Hill" by Peter Hajba (Skaven).

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Map of Death Management
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Inside the blue key room, press on the wall with silver ridges around it to get a box of ammo and stimpacks. (sector 3)
  2. In the wooden hallway where the yellow door is, enter the alcove opposite of the yellow door and use the wall to find a box of rockets, a box of ammo, a green armor, and medikits. (sector 11)
  3. In the green viney room with three arrow doors, go towards the left door, then press on the wall in the southwest corner which will reveal a passage to a chainsaw. (sector 30)
  4. In the room with the arch-vile, use either of the switches in the back corner to find a computer area map, a chaingun, a soul sphere, a box of ammo, and a stimpack. (sector 83)
  5. In the red brick room at the southeast corner of the map, press on the wall with silver ridges around it to find boxes of ammo and a stimpack. (sector 98)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 2:42.51 waveplay 2015-07-26
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 5)
  2. facing north. (thing 6)
  3. facing north. (thing 7)
  4. facing west. (thing 260)
  5. facing east. (thing 261)
  6. facing south. (thing 262)
  7. facing east. (thing 263)
  8. facing south. (thing 264)


Map data[edit]

Things 359
Vertices 971*
Linedefs 1010
Sidedefs 1281
Sectors 156
* The vertex count without the effect of node building is 843.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]