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◂ | Deimos Anomaly | ▸ |
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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Deimos Anomaly is the ninth level of most console versions of Doom, based on the original E2M1: Deimos Anomaly with modifications made to adapt to consoles' limitations. The author of the conversion is American McGee, and the original author of the map is Sandy Petersen. The map first appeared in Atari Jaguar version, and is additionally used in the 3DO, Sega 32X, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- (sector 29)
- (sector 43)
- (sector 64)
- (sector 77)
Comparison of versions[edit]
Aside from geometry simplification, a number of changes were made to this level compared to the PC version.
Room design[edit]
- Textures throughout the level are changed, to reduce the number of different textures used.
- The pointed floor around the teleporter in front of you at the start of the level has three points instead of four.
- The sectors either side of the red inverted cross have lower ceilings, to avoid an issue where textures stretch if they attempt to tile vertically more than once.
- The three windows around the blue keycard have translucent panels in them.
- The three candles on the red sector with the shotgun were removed.
- The switch which opens the hidden area containing the red keycard is further from the wall. This hidden area and the wall in front of it are horizontal instead of being angled.
- Some thin sectors around the red door were removed.
- The switch in the south-western room is flat instead of being angled, and the staircase that it raises is shorter.
- The exit room is rectangular.
Monster placement[edit]
Areas / screenshots[edit]
Atari Jaguar screenshots[edit]
3DO screenshots[edit]
Sega 32X screenshots[edit]
PlayStation screenshots[edit]
Sega Saturn screenshots[edit]
Game Boy Advance screenshots[edit]
The map uses the following music tracks:
Port |
Track |
Composer |
Notes
|
Atari Jaguar |
"Donna To The Rescue" |
Robert Prince |
Only plays in the intermission screen after the map is completed.
|
3DO |
"I Sawed The Demons" |
Robert Prince |
Re-orchestrated version played by live band
|
Sega 32X |
"Hiding The Secrets" |
Robert Prince |
|
Game Boy Advance |
"The Demons From Adrian's Pen" |
Robert Prince |
|
Sony PlayStation |
"Breath Of Horror" |
Aubrey Hodges |
|
Sega Saturn |
"A Calm Panic Rises" |
Aubrey Hodges |
|
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 109)
- facing west. (thing 110)
- facing north. (thing 111)
- facing south. (thing 112)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 300.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2 |
13 |
15
|
Shotgun guy |
7 |
9 |
10
|
Imp |
3 |
8 |
14
|
Lost soul |
2 |
1 |
1
|
Demon |
1 |
6 |
9
|
Cacodemon |
0 |
2 |
3
|
Hell knight |
0 |
0 |
1
|
Spectre "3" |
0 |
0 |
2
|
Nightmare spectre |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
0 |
1 |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
1
|
Box of bullets |
2 |
1 |
1
|
4 shotgun shells |
3
|
Box of shotgun shells |
1
|
Energy cell |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
4
|
Medikit |
8 |
7 |
7
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
4
|
Health bonus |
5
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
2
|
Deathmatch start |
4
|
Teleport landing |
13
|
|
Technical information[edit]
Inspiration and development[edit]
Navigation[edit]