MAP09: Disposal Facility (Hellbound)


Hellbound maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Disposal Facility is the ninth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track " ".


Map of Disposal Facility
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. On the runway with lots of barrels, make a running jump east so you land on a crate containing a box of ammo, then strafejump northeast to the crate containing a backpack. (sector 156)
  2. On the runway with lots of barrels, make a running jump east so you land on a crate containing a box of ammo, then jump down to reach a crate containing an invulnerability. (sector 177)
  3. At the entrance to the disposal facility, enter the small caved-in section and go through the brown wall to find a radiation suit and a switch. The switch lowers a slimefall where you can go back up and claim a soul sphere. (sector 185)
  4. Just before the door leading to the yellow key, drop down to the rocks below and find a berserk pack and an ammo clip. (sector 528)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains seven spawn points:

  1. facing north-west. (thing 4)
  2. facing south-west. (thing 292)
  3. facing south-east. (thing 329)
  4. facing south-west. (thing 330)
  5. facing north-west. (thing 351)
  6. facing south. (thing 442)
  7. facing north-east. (thing 499)


Map data[edit]

Things 681
Vertices 6543*
Linedefs 6007
Sidedefs 9482
Sectors 843
* The vertex count without the effect of node building is 5154.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]