This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Forgotten Reaches is the ninth map of THT: Threnody. It was designed by Doomkid and uses the music track "Kraid's Lair," from Metroid.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the spiral hallways, there will be a bright segment with two candles. Press on the wall to the south of them and ride it up, then jump to get a soul sphere. (sector 243)
- In the central room, take the south door into the room with the super shotgun, then press on the southeast wall to use a lift. Look out for the monsters behind you when you use it. On the lift you will find a box of ammo and a berserk pack. (sector 78)
- In the blue key room, hug the wall east of the blue key, then south, until you go through the vine. Through this passage you will find a partial invisibility (on Hurt Me Plenty or higher) or a soul sphere and invulnerability (on Hey, Not Too Rough or lower). (sector 220)
- In the northeastern cavern, go to the east end, then south and west to a skull switch. Press it, then reenter the cavern and through the northwest wall, finding either a soul sphere (on Hey, Not Too Rough or lower) or an invulnerability (on Hurt Me Plenty or higher). (sector 218)
- Just south of Secret #4, press on the wall to lower it and ride back down to the blue key area. Quickly enter the nearby teleporter to be in a secret area with shotgun shells, a berserk pack (not on Ultra-Violence or higher), and some ammo. You can jump north to get a partial invisibility, or go to the far end and get Secret #6. (sector 114)
- In Secret #5, head to the southwest end where there is an energy cell pack and a box of ammo, then drop down. You will hear a lift lower, quickly head south, east, then north to the lowered platform containing a megasphere (on Hey, Not Too Rough or lower) or a soul sphere (on Hurt Me Plenty or higher), as well as an armor (just on Hurt Me Plenty). (sector 25)
- At the northwest room with the six lava pillars, get behind the pillar at the southeast corner and use the wall here as a lift. This contains two boxes of rockets and a medikit. (sector 206)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 16, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 4)
- facing west. (thing 645)
- facing south. (thing 646)
- facing south. (thing 647)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1631.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
29
|
Shotgun guy |
23
|
Heavy weapon dude |
31 |
33 |
36
|
Imp |
77 |
79 |
81
|
Lost soul |
8 |
8 |
9
|
Demon |
4
|
Spectre |
27
|
Revenant |
22 |
24 |
28
|
Cacodemon |
12 |
13 |
14
|
Pain elemental |
3 |
3 |
4
|
Hell knight |
7 |
6 |
7
|
Baron of Hell |
5
|
Arachnotron |
2
|
Mancubus |
4 |
7 |
7
|
Arch-vile |
5 |
5 |
6
|
Cyberdemon |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
2 |
1 |
1
|
Chaingun |
2 |
2 |
1
|
Rocket launcher |
1
|
Plasma gun |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
14
|
Box of bullets |
30 |
30 |
24
|
4 shotgun shells |
19 |
18 |
17
|
Box of shotgun shells |
10 |
11 |
10
|
Rocket |
3
|
Box of rockets |
12
|
Energy cell |
8 |
9 |
9
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
49 |
29 |
9
|
Medikit |
25 |
18 |
13
|
Armor |
2 |
3 |
2
|
Megaarmor |
2 |
2 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
14
|
Supercharge |
6 |
5 |
5
|
Megasphere |
3 |
0 |
0
|
Backpack |
11 |
2 |
1
|
Berserk |
4 |
4 |
2
|
Invulnerability |
3 |
1 |
1
|
Partial invisibility |
2 |
3 |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
31
|
Teleport landing |
8
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
29
|
Shotgun guy |
23
|
Heavy weapon dude |
31 |
33 |
36
|
Imp |
77 |
79 |
81
|
Lost soul |
8 |
8 |
9
|
Demon |
4
|
Spectre |
27
|
Revenant |
22 |
24 |
28
|
Cacodemon |
12 |
13 |
14
|
Pain elemental |
3 |
3 |
4
|
Hell knight |
7 |
6 |
7
|
Baron of Hell |
5
|
Arachnotron |
2
|
Mancubus |
4 |
7 |
7
|
Arch-vile |
5 |
5 |
6
|
Cyberdemon |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
4
|
Super shotgun |
3
|
Chaingun |
3 |
3 |
2
|
Rocket launcher |
3
|
Plasma gun |
3
|
BFG9000 |
2
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
14
|
Box of bullets |
30 |
30 |
24
|
4 shotgun shells |
19 |
18 |
17
|
Box of shotgun shells |
10 |
11 |
10
|
Rocket |
3
|
Box of rockets |
12
|
Energy cell |
8 |
9 |
9
|
Energy cell pack |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
49 |
29 |
9
|
Medikit |
25 |
18 |
13
|
Armor |
2 |
3 |
2
|
Megaarmor |
2 |
2 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
18
|
Health bonus |
14
|
Supercharge |
6 |
5 |
5
|
Megasphere |
3 |
0 |
0
|
Backpack |
11 |
2 |
1
|
Berserk |
4 |
4 |
2
|
Invulnerability |
3 |
1 |
1
|
Partial invisibility |
2 |
3 |
3
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
4
|
Exploding barrel |
31
|
Teleport landing |
8
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]