MAP09: Fracture (Reverie)
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Reverie maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Fracture is the ninth map of Reverie. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Death Waltz in B minor," composed by John Weekley (PRIMEVAL).
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Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Inside the big room with the mancubi on the water, take the stairs to the south until you hear a lift lower. Go back down the stairs, then east and south to the opening with a teleporter leading to a soul sphere and partial invisibility. (sector 80)
- At the nukage room with the blocks leading to the blue key, enter the nukage tunnel on the west side for boxes of rockets. (sector 174)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:44.69 | Aleksey Kamenev (4shockblast) | 2014-05-30 | reverie_srl.zip | |
NM speed | |||||
UV max | 2:53.46 | Veinen | 2013-11-11 | rv09-253.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:37.86 | Meowgi | 2021-09-02 | rv09o3786.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south. (thing 159)
- facing south. (thing 160)
- facing west. (thing 161)
- facing west. (thing 162)
- facing south. (thing 168)
- facing east. (thing 169)
- facing east. (thing 172)
- facing east. (thing 174)
Statistics[edit]
Map data[edit]
Things | 191 |
Vertices | 1446* |
Linedefs | 1426 |
Sidedefs | 2134 |
Sectors | 218 |
Things[edit]
This level contains the following numbers of things per skill level:
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