MAP09: Gymea Mentos (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Gymea Mentos is the ninth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Wipe Out".

Walkthrough[edit]

Map of Gymea Mentos
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the room south of the start and head up the steps. Shoot the switch to the north to open a teleporter to the left. Enter it to reach the back room with rockets, a box of ammo, and a steel rock. (sector 24)
  2. In the hall at the left side of the map which overlooks the F-shaped walkway, head north, but look out for a wall to the east that does not line up. Open it to find a steel rock, a megaarmor, energy cell packs, and a plasma gun. (sector 55)
  3. In the red key room, use the blinking light to the southeast to lower the northeast wall with a BFG9000. (sector 76)
  4. Open the northeast wall in Secret #3 to find boxes of rockets, a rocket launcher, and a computer area map. (sector 89)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:46.03 Matt Powell (cannonball) 2011-11-04 t209-246.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 82)
  2. facing south. (thing 85)
  3. facing north. (thing 171)
  4. facing east. (thing 222)

Statistics[edit]

Map data[edit]

Things 274
Vertices 1107*
Linedefs 1231
Sidedefs 1613
Sectors 148
* The vertex count without the effect of node building is 1015.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]