MAP09: Husk of What Once Was (NOVA II)

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NOVA II: New Dawn maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Husk of What Once Was is the ninth map of NOVA II. It was designed by Josh Baker (mrthejoshmon) and uses the music track "Gloomy," originally composed for Duke Nukem 3D by Lee Jackson.

Walkthrough[edit]

Map of Husk of What Once Was
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the huge watery area, head all the way to the southeast to find rockets, energy cells, and a soul sphere. (sector 253)
  2. In the southeast room with the red plus on the floor, use the switch. Go all the way to the exit area, and open the door in the southeast corner. Use the diamond to teleport back to the beginning of the base area. Head southeast from there to an opening with a BFG9000 and two diamonds, one teleports you back to the beginning, the other back to the exit area. (sector 438)
  3. The room with rising and lowering blocks has a secret passage. To reach it, take the lift back up and enter the room to the north. Press on the column with the down arrow to lower it, but notice that the other column, the one with up arrows, also lowers. Head to that column and flip the switch on the west side, then go back to the room with rising and lowering blocks. A secret passage on the right side will now be open, and an imp guards rockets and a megasphere (or berserk pack on Ultra-Violence or higher). (sector 460)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing east. (thing 1063)
  2. facing south-west. (thing 1064)
  3. facing east. (thing 1065)
  4. facing south. (thing 1066)
  5. facing east. (thing 1067)
  6. facing south. (thing 1071)
  7. facing east. (thing 1072)
  8. facing east. (thing 1073)
  9. facing west. (thing 1074)
  10. facing north. (thing 1078)
  11. facing north-west. (thing 1079)
  12. facing north-west. (thing 1082)

Statistics[edit]

Map data[edit]

Things 1091
Vertices 8459*
Linedefs 8187
Sidedefs 13586
Sectors 1089
* The vertex count without the effect of node building is 7130.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]