MAP09: March of the Demons (No Rest for the Living)
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MAP09: March of the Demons is the secret map of No Rest for the Living. The secret exit to this level is found in MAP04: Hell Mountain. It was designed by Russell Meakim and uses the music track "The Dave D. Taylor Blues". The par time is 2:15.
Contents
Walkthrough[edit]
Essentials[edit]
Go along the hallways and flip the switch, go through the door it opened and walk along some more hallways, go straight, then through some more hallways, push the switch at the end, jump down from the balcony and walk across the floors the switch lowered, flip both switches which will lower walls on both sides, walk through the lowered walls and into the hallways and push the switches at the ends in a symmetric fashion.
Jump down the central structure and flip the switch on the top of the stairs, go straight across the lowered floors and go left, walk along the hallways and flip the switch, jump down from the balcony and go across the lowered floors, up the stairs, through the door and flip the switch.
Other points of interest[edit]
Secrets[edit]
- From the starting area, walk straight ahead until you reach a discolored, west wall behind four health bonuses. Press it (sector 125), and walk up the stairs to reach an armor.
- From secret #1, head outside towards the slime waterfall, and press the switch. Enter the corridor and walk west. As you descend one single stair, press the northern wall with yellow lights at the bottom (sector 356) to find a chainsaw, four health bonuses and four armor bonuses.
- After getting access to the northern half of the main area, enter that part, and take the first avenue on the west. There will be two corridors branching off to the south ahead of you; press the wall between them. It will reveal a room (sector 903) with a computer area map, two medikits, and two armor bonuses.
- From secret #3, exit the room, and take the westernmost corridor to find a berserk pack. Press the wall across it to reveal a room (sector 924) with two medikits and four armor bonuses.
- Walk east of the switch that opens access to the northern part of the main area, ascending a small set of stairs, passing a room further to the east, where you finally end up in another, smaller room (northeast of one of the switches that raise stairs to the main switch). The northern part of the eastern wall has a different texture. Press it to reveal a room (sector 897) with three sets of four shotgun shells, three rockets, and two medikits.
Bugs[edit]
- When played on the XBLA version of Doom II, walking around a certain column near where the spiderdemon enters can cause a permanent Hall of Mirrors effect on many of the textured walls. Reloading a save will not fix this bug, neither will quitting to the main menu. Oddly enough, only quitting to the dashboard and reloading the entire game will fix this glitch.
- Linedefs 1327, 1337 and 1339 - each one with Action: 90 - WR Door Open Wait Close - have Tag 25, but there is no corresponding sector in the map.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:25.26 | Ks4 | 2022-07-28 | nerve-9-2526.zip | Cross-listed from Pacifist |
| NM speed | 0:33.80 | Maxime Bisiaux (Datacore) | 2021-04-05 | NRFTL_09_NM_033.zip | |
| UV max | 2:45.06 | Andrea Rovenski | 2025-01-12 | nr09-24506.zip | |
| NM 100S | 1:22.17 | Jean-Charles Dorne (JCD) | 2021-11-28 | nr9ns122.zip | |
| UV -fast | 3:35.60 | Andrea Rovenski | 2018-04-14 | nr09f335.zip | |
| UV -respawn | 2:36.71 | Andrea Rovenski | 2015-11-26 | nr09r236.zip | |
| UV Tyson | 8:02.80 | Andrea Rovenski | 2018-05-07 | nr09t802.zip | |
| UV pacifist | 0:25.26 | Ks4 | 2022-07-28 | nerve-9-2526.zip | |
| NoMo | 0:25.97 | Teedre | 2020-10-10 | TomatoTom_NRoPack.zip |
The data was last verified in its entirety on January 18, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing east. (thing 239)
- facing west. (thing 240)
- facing east. (thing 398)
- facing east. (thing 399)
- facing west. (thing 400)
- facing west. (thing 401)
- facing north. (thing 402)
- facing south. (thing 403)
- facing north. (thing 404)
- facing west. (thing 405)
- facing north. (thing 406)
Statistics[edit]
Map data[edit]
| Things | 598 |
| Vertices | 3597* |
| Linedefs | 4112 |
| Sidedefs | 6787 |
| Sectors | 970 |
Things[edit]
This level contains the following numbers of things per skill level:
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