MAP09: Merry-Go-Kill (Doomworld Mega Project 2013)

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DMP 2013 maps
DMP2013B 01-13
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Merry-Go-Kill is the ninth map in the DMP2013B.wad mapset of Doomworld Mega Project 2013. It was designed by CorSair and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II.

Walkthrough[edit]

Map of Merry-Go-Kill
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:26.66 Revved 2019-10-31 mp13b09-326.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Statistics[edit]

Map data[edit]

Things 402
Vertices 1344*
Linedefs 1389
Sidedefs 2301
Sectors 169
* The vertex count without the effect of node building is 1154.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]