MAP09: Profane Paradise (Beta 64)

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Beta 64 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25
Bonus maps: 26 27 28 29 34
Secret maps: 30 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Profane Paradise is the ninth map of Beta 64. It was designed by Antnee.

Walkthrough[edit]

Map of Profane Paradise
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After the initial outdoors ambush, look behind the wall holding the teleporter to find a switch. Press it to make a backpack appear in front of the teleporter. (thing 138)
  2. Go past the pedestal with the yellow skull key into the small courtyard and enter the door. At the end of the hallway will be a yellow torch: go through the fake wall to its left to find an armor. (sector 508)
  3. After going through the yellow door, the center of the wall directly to your right can be opened to reveal a rocket launcher and two rockets. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 282
Vertices 5110*
Linedefs 3126
Sidedefs 5320
Sectors 621
* The vertex count without the effect of node building is 2432.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]