MAP09: Research Lab (Doom 64 for Doom II)

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Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Research Lab is the ninth map of Doom 64 for Doom II. It was designed by Da Werecat and uses the music track "The Dark City" by Varis Alpha.

Walkthrough[edit]

Map of Research Lab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin in the square room near the center of the map. Go through the east door to reach a crossroads then go south through another door to enter the room with the blue keycard, which is on a high ledge. Head west into the neighboring room, which contains four cages that hold imps and/or nightmare imps, then continue west through two more doors to enter the hallways on the west side of the map. Keep going west until the path turns to the north and you will see two doors on either side of the hallway – go through the eastern door and look behind the white wall in front of you to find a switch (an arch-vile will teleport outside on Ultra-Violence (UV) and Nightmare (NM) skill levels) that will open a nearby chamber with another switch. Flip this second switch to raise a bridge in the blue key room allowing you to get that item, along with a supercharge behind it. Climbing the steps will summon lost souls, along with a pain elemental on UV and NM.

Go west through the cage room again (you can open the bars here to get a plasma gun) to the western hallways, then open the blue door near the entrance and go north to a junction guarded by imps and a Hell knight. Continue north to a lift and use it to reach the floor above, kill some more imps then enter the white teleporter in this room to go to an alcove above the blue key room. Flip the switch in this alcove to open the bars at the western junction then go back there and pass through the bars to collect the yellow keycard. Watch out for a nightmare imp and one or two knights teleporting in around you as you take the key.

Go through the eastern door of the starting room again, then head north through a yellow door to enter a dark corridor; there is another door at the bottom of the steps in this corridor, but approaching it will open a compartment with zombies and barrels. Go through the door to enter a room with three staircases (the middle one is barred for the moment) and go down either of the descending staircases to reach a nukage trench, then enter the nukage and head north and west – passing an alcove with a radiation shielding suit on the way – to find lost souls guarding a switch. Flip this switch to open a second switch at the south-east end of the trench, then flip that second switch to open the barred staircase you passed earlier and release some more lost souls. Go up the staircase you just opened and kill one or two knights that appear at the top, run east to cross a gap and land on a set of steps then climb the steps and run west to enter an alcove with a button. Pressing the button will open a set of bars at the junction north of the starting point, allowing you to reach the red keycard behind them.

With the red key, go back to the north-western room with the teleporter and flip the switch by the north wall to open the wall to your left, releasing an arch-vile. Flip another switch behind this wall then go back to the northern wall where a bridge to the exit door has risen. Open the door to face two nightmare imps guarding the exit switch.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. In the super shotgun room at the west end of the map, get on the outer wall to the north and go through the wall with a monitor to find a computer area map. (sector 56)
  2. In the hallways at the west end, find the switch at the north-west end and flip it. Quickly run east, all the way south, east, north, and east to a megaarmor before the bar closes to get this secret. (sector 238)
  3. In the north-west room with the white teleporter, use the wall south-west of the red switch that has wires to lower walls near the lifts in this room. Take them down to find rockets, shotgun shells and a berserk pack. (sector 311)

Non-official[edit]

  • Enter the hall west of the blue key room then open the section of the southern wall that is a different color to the rest to enter a hidden tunnel. From here you can enter the southern cages in the neighboring room to get a rocket launcher and two boxes of rockets.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:49.00 Dylan Gill (TheV1perK1ller) 2019-04-11 d6409-349.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:32.80 Dylan Gill (TheV1perK1ller) 2019-03-18 d6409o132.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 523)
  2. facing south-west. (thing 524)
  3. facing north-east. (thing 525)
  4. facing north-west. (thing 526)

Statistics[edit]

Map data[edit]

Things 542
Vertices 3283*
Linedefs 3524
Sidedefs 5247
Sectors 438
* The vertex count without the effect of node building is 2755.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]