MAP09: Rivets & Bolts (Community Chest 64)

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Community Chest 64 maps 01-10

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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Rivets & Bolts is the ninth map of Community Chest 64. It was designed by RileyXY1. This level combines a UAC facility with a hellish temple.

Walkthrough[edit]

Map of Rivets & Bolts
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a wide hall. Kill the two zombiemen in front of you, then jump down into the nukage below and pick up the ammunition scattered through the room. Press the switch on the far end of the wall to lower a door up on a nearby ledge, then shoot the switch next to the door to open it, revealing a teleporter. Quickly rush inside to warp to the ledge, and then immediately move forward to go through the door before it closes. You will enter another teleporter that will take you to an isolated room, where you will automatically pick up a shotgun. Kill the spectres, then turn the corner to find a switch. Press the switch to raise up a staircase and head upwards, then pick up the berserk powerup. Head back down and lower the lift to access the walkway.

Head up the stairs, and then go through the half-opened door to find a chaingun. Leave and return to the walkway: this time, follow the path lined with the small lights into a large water-filled room. Approach the yellow door but enter the passage to its right instead. Press the switch at the end of the passage, then continue forward and return to the yellow door. A switch will have appeared: press it, and two lost souls and an arachnotron will be revealed. The arachnotron is likely to teleport soon after into the pool of water to your right. Kill them, then pick up the super shotgun in the room the arachnotron appeared in.

Return to the walkway, where a new passage will have opened up. Go through to head outside, then follow the path to the end, where you will find a switch. Press it and head back. A group of cacodemons, joined by a nightmare cacodemon, will be waiting in the central area to attack you. Kill them, and then pick up the blue skull key that appears on the pedestal. Go up the nearby stairs, then through the door on the left, and then through the door on the right. Press the blue switch to start a sequence that ends with monsters spawning into the room, including a few cacodemons and a pain elemental. Kill them and continue through the door ahead, then turn right and keep going forward until you reach the end of the hallway. To your right will be a balcony with a teleporter: enter it to warp to a balcony next to the outdoor area.

Pick up the plasma gun sitting on the ledge. The doors behind you will open to reveal a group of monsters, which you must kill before continuing. You must now press a sequence of switches on a timer: if you do not press them fast enough, the next switch in the sequence will disappear and you will have to start over. First press the switch on the balcony you warped to. Then run over to the wall opposite the switch and press the switch that appears there. Finally, enter the room left of that switch and press the switch on the wall there. Now enter the door to its right, and jump down into the nukage to the left to pick up the yellow skull key, which will have lowered.

Enter the teleporter in the corner to leave the nukage pit. Go back up the hallway, and follow the passage lined with lights to the large room with the yellow door. Enter the yellow door and kill the imp. The pillars in the liquid ahead will start rising and lowering. When the leftmost one has fully lowered, jump on top of it and wait for it to rise again, then jump onto the ledge beside it. Press the switch on the wall to reveal two more switches on the opposite ledge. After a few seconds, two mancubi will spawn on that same ledge. It is safest to kill them from a distance using the shotgun or chaingun. After the mancubi are killed, a few nightmare imps will spawn as well. Kill them and then use the other pillar to reach the ledge. Press the two switches to unlock a new passage in between them and jump down, then press the switch you find there.

Return to the previous room and use the pillars to once again reach the other ledge. Turn right and enter the passage leading outside, where you can see a caged cyberdemon. Press the switch in front of the pillar to lower the berserk powerup, as well as reveal an assortment of ammunition and spawn a baron of Hell and some Hell knights. Go up the red staircase in the corner and press the switch: the earth will shake, and the cyberdemon will teleport out of its cage and into the courtyard. Kill it, and a staircase will appear to the cage where you can pick up the red skull key. Grab it, then enter the passage up the stairs that will open up. Once inside, turn right, then turn left to find the red door. Go inside and enter the teleporter structure to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. In the southeastern quadrant, upon reaching the switch following the red corridor filled with mud, the computer panel behind the switch can be pressed to open several doors with health bonuses, stimpacks and lost souls. The walls next to the stimpacks can be opened to reveal another small corridor containing four more health bonuses, and pressing another wall here will lead to a megaarmor. (sector 489)
  2. Upon first reaching the outdoors around the base, in the southeast, you will spot a wall with a candle in front: press it to be teleported to another section of the base containing a supercharge, a backpack, and a teleporter that returns to the outdoors entrance. (sector 25)
  3. Proceeding forward, after pressing the switch that releases the cacodemons in the outdoors area, one of the cacodemon holding pens can be reached from the same platform from which secret #1 was accessed. There, a medikit and a box of shotgun shells can be found. (sector 249)
  4. Once you have arrived at the northernmost outdoors section, use the stairs on the right to get to the ledge where the Hell knights and barons of Hell spawn, and walk all the way to the opposite end. Press use on the platform you find to access it, and press a misaligned wall to obtain a BFG9000. (sector 483)
  5. See secret #4. (sector 523)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 222
Vertices 4047*
Linedefs 2612
Sidedefs 4377
Sectors 540
* The vertex count without the effect of node building is 2167.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]