MAP09: Ruined Kingdom (Plutonia: Revisited Community Project)

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PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Ruined Kingdom is the ninth level of Plutonia: Revisited Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track "Crypt," composed by Kevin Schilder for Hexen. The par time defined in MAPINFO is 4:30.

Walkthrough[edit]

Map of Ruined Kingdom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. By using the switch behind the rocket launcher in the north of the "D"-shaped room with the large pool in the middle and the map exit (blocked by red bars) in the south, the bars in the east of that "D"-shaped room open up. Go through the door behind and strictly follow the walkway to its end. There is a patio behind a window to your west. Push the recess in the wall to the north to open up a small room (sector 719) with a berserk pack and a revenant on easy or an arch-vile on medium and hard skill levels.
  2. In secret #1, first push the switch to lower a column in the "D"-shaped room, then enter the teleporter to get next to that (former) column, where another teleporter is on its top (- it is the eastern one in the pool). After using it, open the door in front of you to access a room (sector 440), containing two (on easy and medium) or four (on hard skill levels) rocket boxes and two (easy) or four (medium and hard) energy cells.
  3. After crossing the bridge raised by pushing the switch behind the red skull key, walk through the easy to miss vine-covered entrance at the western end of the walkway you just stepped on to enter a niche (sector 876) with three energy cells on easy and medium skills or, on hard skill levels, two cells and two rocket boxes.

Bugs[edit]

In Vanilla Doom, the Hall of mirrors effect can occur in this map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:30.54 Insomnia 2023-08-23 pv09p030.zip Cross-listed from Pacifist
NM speed
UV max 8:35.29 Zahid 2012-06-10 pv09-835.zip
NM 100S
UV -fast 12:45.40 Tatsuya Ito (Tatsurd-cacocaco) 2011-12-10 pv09f1245.zip
UV -respawn
UV Tyson
UV pacifist 0:30.54 Insomnia 2023-08-23 pv09p030.zip
NoMo 0:25.83 Dastan 2021-03-29 pv09o025.zip

The data was last verified in its entirety on December 31, 2023.

Statistics[edit]

Map data[edit]

Things 530
Vertices 4885*
Linedefs 5048
Sidedefs 7858
Sectors 1078
* The vertex count without the effect of node building is 4089.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The level is inspired by Well of Souls and Realm, the second and eighth levels of The Plutonia Experiment, respectively. The level was constructed in one month using Doom Builder 2.

Trivia[edit]

External links[edit]