MAP09: Shadow over Silverspring (Ad Mortem)

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Ad Mortem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 99 30
Secret maps: 32 33 34

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Shadow over Silverspring is the ninth map of Ad Mortem. It was designed by Bartekmil and uses the music track "Cascade" by Brayden Hart (AD_79) from Raven MIDI Pack.

Walkthrough[edit]

Map of Shadow over Silverspring
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the symbol near the blue skull key and head west a room. Use the eye switch to warp to an area with the blue keycard. (sector 1291)
  2. In the east area with the red skull key, enter the middle room with the bonecrusher and shoot the northeast face. Leave that area and head south, using the switch there to warp to the red keycard area. (sector 1665)
  3. Open the red door and enter the east area. Shoot a green face to the northeast of the window and press the eye switch that appears. This warps you to the yellow keycard area. (sector 1553)
  4. In the north hall, press the switch at the east end, then backtrack and head south. Use the south wall to get a crystal ball. (sector 1400)
  5. Open the door north of the normal exit with six keys to reach the secret exit. (sector 1697)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 15, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing east. (thing 757)

Statistics[edit]

Map data[edit]

Things 769
Vertices 9276*
Linedefs 9138
Sidedefs 14392
Sectors 1873
* The vertex count without the effect of node building is 7695.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]