This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Spawning Evil is the ninth map of Dark Resolution 2008. It was designed by Ronald Lubbelinkhof (Dutch Devil) and uses the music track "Horizon" by Tom Mustaine, from TNT: Evilution.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Southeast of the starting bridge, open the wall with a yellow light to find a super shotgun and shotgun shells. (sector 96)
- Climb the crates north of the red key to find a chainsaw. (sector 138)
- Open the red door and open the metal wall to the right to get health bonuses and a computer area map. (sector 210)
- In the cave north of the starting bridge, lower a wall directly north from it and follow the path to a teleporter. Follow this path to energy cells and a plasma gun. (sector 274)
- Head southeast from the two-faced teleporter and use the vine-covered wall to take a lift up. Flip the switch to the east. Once you get the yellow key, open the north door, hop the pillars, and open the next two doors. Head north to pick up a soul sphere. (sector 511)
- Use the east teleporter and climb the crates nearest to you to enter a vent. Head west to get rockets and a rocket launcher. (sector 549)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on January 9, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north. (thing 1)
- facing south-west. (thing 167)
- facing east. (thing 174)
- facing north-east. (thing 196)
- facing north. (thing 240)
- facing south-east. (thing 393)
- facing west. (thing 477)
- facing west. (thing 515)
- facing east. (thing 602)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 6466.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10
|
Shotgun guy |
18 |
22 |
24
|
Heavy weapon dude |
14 |
15 |
21
|
Imp |
96 |
127 |
135
|
Demon |
6 |
9 |
11
|
Spectre |
2 |
3 |
3
|
Revenant |
1 |
5 |
5
|
Hell knight |
4 |
7 |
7
|
Baron of Hell |
0 |
1 |
1
|
Mancubus |
3 |
3 |
4
|
Arch-vile |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
2
|
Super shotgun |
3
|
Chaingun |
3
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
11
|
Box of bullets |
6
|
4 shotgun shells |
32
|
Box of shotgun shells |
1
|
Rocket |
4
|
Box of rockets |
1
|
Energy cell |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
13
|
Medikit |
6
|
Armor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
13
|
Health bonus |
38
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
14
|
Teleport landing |
27
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
10
|
Shotgun guy |
18 |
22 |
24
|
Heavy weapon dude |
14 |
15 |
21
|
Imp |
96 |
127 |
135
|
Demon |
6 |
9 |
11
|
Spectre |
2 |
3 |
3
|
Revenant |
1 |
5 |
5
|
Hell knight |
4 |
7 |
7
|
Baron of Hell |
0 |
1 |
1
|
Mancubus |
3 |
3 |
4
|
Arch-vile |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
3
|
Super shotgun |
3
|
Chaingun |
3
|
Rocket launcher |
2
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
11
|
Box of bullets |
6
|
4 shotgun shells |
32
|
Box of shotgun shells |
1
|
Rocket |
4
|
Box of rockets |
1
|
Energy cell |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
13
|
Medikit |
6
|
Armor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
13
|
Health bonus |
38
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Computer area map |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
9
|
Exploding barrel |
14
|
Teleport landing |
27
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]