MAP09: The Citadel (Enigma)

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The Enigma Episode maps
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Citadel is the ninth and last map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ".

Walkthrough[edit]

Map of The Citadel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The second pillar south of the red key room can be opened from the south, revealing a megasphere. This can also be opened by shooting the demon face on the south side of the long horizontal column to the south-east of the red key room. (sector 128)
  2. South-west of the blue key room is a room with crates (accessible from the central north-south corridor). There is a red door to the east of this room – go through it to enter a room with a lift in the south. Lower it, wait for it to rise, and press the switch on the south wall. Lower the lift by pressing the northern side, and go to the north-west of this room where a pillar has risen. Press the switch on its north side, walk on to the rising floor and through the window. To the east is a section of floor with two boxes of rockets and four boxes of bullets and a backpack in the middle. (sector 69)
  3. #2’s floor can be raised by shooting towards the eastern door (this will cause the sector to lose its secret tag). Go through this door and to the north-west of this room. There is a secret door here (directly opposite the western pillar), leading to a room with a heavy weapon dude, a partial invisibility, a plasma gun and an energy cell pack. (sector 66)
  4. Walking towards these items opens up several windows. Shoot the demon face through the eastern window – this will open up a room inside the demon face’s column containing three boxes of rockets, a heavy weapon dude/revenant, a partial invisibility and a megasphere. (sector 472)
  5. Walking towards the items mentioned in #3 also opens up a door in the south side of the pillar south of the blue key room, containing an invulnerability. (sector 97)
  6. Shooting the fractal texture near the yellow key (similar to the ones near the blue and red keys) opens up a room to the north-west of the texture (in the indoor area) containing an energy cell pack and a megasphere. It can also be opened up by walking onto the staircase to the south of the texture. (sector 490)
  7. In the south-west is a room with a cyberdemon, in a similar position to the key rooms. It can be entered by walking onto the grey platform containing a partial invisibility, a berserk, a supercharge, and an invulnerability, and walking off the east side into a teleporter. (sector 276)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:14.89 Tezur0 2021-03-16 en09-214.zip
NM speed
UV max 16:25.80 Erwin Lin 2006-06-14 en091625.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 542)
  2. facing south-west. (thing 543)
  3. facing north-west. (thing 544)
  4. facing north-east. (thing 545)

Statistics[edit]

Map data[edit]

Things 657
Vertices 2809*
Linedefs 3033
Sidedefs 4455
Sectors 627
* The vertex count without the effect of node building is 2358.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]