MAP09: The Freight Terminal (City of Doom)

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City of Doom maps
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Freight Terminal is the ninth map of City of Doom. It was designed by Paul Maurone and uses the music track "".

Walkthrough[edit]

Map of The Freight Terminal
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first room with crates, there is a BFG9000, a chainsaw, and a soul sphere in the northeast corner. It is possible to straferun from the small crate before the green armor to the items, but if you go to the soul sphere, you will be stuck. At the red key are four computers. Use the second one on the right and head back to where these items are to safely connect them. (sector 66)
  2. Open the yellow key door and head immediately into the room to the left. Use the north computer, leave, and run north and enter the hole in front of you to get a box of rockets and an energy cell pack. (sector 159)
  3. In the long, metal hallway after the large hallway at the north end, once you get to the third set of lights, use the electricity symbol on the west side to lower to a room with boxes of shotgun shells, boxes of ammo, and energy cell packs. (sector 202)
  4. Enter the red key room and quickly go to the key, then use the switch south of the key. Head back east, then south. In the small connecting room, you can get a backpack to the west. (sector 226)
  5. Open the yellow key door and head immediately into the room to the left. Flip the switch, leave, and head to the west room. Go behind the crates at the west end and take the teleporter. Flip the switch here to reveal the spider mastermind. The front set of crates has an energy cell pack, a plasma gun, and a soul sphere. (sector 286)
  6. After you get the blue key, a compartment to the west opens. Flip the switch on the south wall in there, then leave to the north and head east all the way to get to a room with a BFG9000. (sector 321)
  7. See Secret #6. (sector 263)
  8. In the long, metal hallway after the large hallway at the north end, once you get to the second set of lights, use the north torch. Return to the large hallway and go through it towards the east side, the south door is available. The step in front of the door counts as a secret. (sector 251)
  9. In Secrets #6 and #7, use the computer where the BFG9000 is. This will open the door in Secret #8, leading to lots of ammo, megaarmors, an armor bonus, and two backpacks. (sector 254)
  10. At the west side of Secret #9, use the metal wall to lower it and a teleporter. Enter the teleporter to get a megasphere, an invulnerability, and partial invisibility. (sector 279)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:55.57 vdgg 2010-02-10 codlmp.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing east. (thing 7)
  5. facing north. (thing 449)
  6. facing north-east. (thing 450)
  7. facing north-east. (thing 468)
  8. facing south-west. (thing 476)
  9. facing north. (thing 477)

Statistics[edit]

Map data[edit]

Things 487
Vertices 1683*
Linedefs 1711
Sidedefs 2460
Sectors 323
* The vertex count without the effect of node building is 1410.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]