MAP09: The Military Complex (Hell To Pay)

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Hell To Pay maps 01-11

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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: The Military Complex is the ninth map of Hell To Pay.

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Walkthrough[edit]

Map of The Military Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After descending the first set of stairs, go into the next room. The wall to the left of the computer monitors with the box of ammo on it can be opened for a berserk pack, armor bonuses and ammo. (sector 214)
  2. Go up the stairs in the room that you entered after you went up from the nukage. Go through the hallway where you killed the imps. The corridor beyond the door at the end of this counts as a secret. (sector 62)
  3. After descending the elevator from the corridor with the painting, go into the next room. Push the wall next to the torch on the structure for a partial invisibility. (sector 226)
  4. Carry on from secret #3 and go up the brown elevator. The middle monitor at the end of the corridor can be opened for a backpack and a switch. (sector 160)
  5. After pressing the switch in secret #4, open the yellow door. Go across the platform. The alcove with the megasphere counts as a secret. (sector 136)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:28.69 Vladimir Monakhov (skepticist) 2009-06-13 hp09-528.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 319)
  2. facing south-west. (thing 320)
  3. facing south. (thing 321)
  4. facing north. (thing 322)
  5. facing east. (thing 342)
  6. facing east. (thing 345)

Statistics[edit]

Map data[edit]

Things 358
Vertices 1209*
Linedefs 1341
Sidedefs 1796
Sectors 241
* The vertex count without the effect of node building is 1089.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]