MAP09: The Palace (The Talosian Incident)

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The Talosian Incident maps 01-11

(01 - 11)
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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Palace is the ninth map of The Talosian Incident. It was designed by John Bye (Gestalt666), who also composed the music track.

Walkthrough[edit]

Map of The Palace
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. North of the door leading to the blue key, there is a room in the northwest with two switches. Press both of these switches, then head east up the steps and open the next door. The two doors here will be open, leading to Secret #1 and Secret #2. Enter the western room for a partial invisibility. (sector 169)
  2. Enter the eastern room for a berserk pack. (sector 170)
  3. Press the switch directly south of the yellow key, then enter Secret #1 to find an open door. Inside is a rocket launcher, rockets, former humans, and a switch. This switch opens the room opposite of the blue key room. (sector 172)
  4. South of the door leading to the blue key, there is a room in the southwest with two switches. Press both of these switches, then head east up the steps and open the next door. The two doors here will be open, leading to Secret #4 and Secret #6. Enter the western room for a green armor. (sector 209)
  5. Press the switch directly north of the yellow key, then enter Secret #4 to find an open door. Inside is a rocket launcher, rockets, former humans, and a switch. This switch opens a hall to the southeast where you can get a plasma rifle and a shortcut back to the starting point. (sector 211)
  6. Enter the eastern room mentioned in Secret #4 to get a soul sphere. (sector 232)
  7. When you get the soul sphere in the previous secret, another secret room opens up with a revenant and some stimpacks. (sector 237)
  8. Monsters will appear in the side rooms where the red key is located once, you approach the red key. Both side rooms count as secrets, and both secrets have medikits inside. (sector 299)
  9. See Secret #8. (sector 300)
  10. Open the wall behind the red key to find a rocket launcher, armor bonuses, and rockets. (sector 305)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 242
Vertices 1651*
Linedefs 1807
Sidedefs 2603
Sectors 410
* The vertex count without the effect of node building is 1356.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]