MAP09: The Siege II (Hell Revealed II)

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Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: The Siege II is the ninth map of Hell Revealed II. It was designed by Jonas Feragen and uses the music track "Short Circuit" by Sam Woodman. It is a concept level where the player, after escaping the first part of the level, must fend off a legion of hellspawn advancing upon a small fort until the exit is accessible.

Walkthrough[edit]

Map of The Siege II
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You are in the middle of a cross-shaped area, with plenty of rockets and a rocket launcher at your disposal. Use it to kill the spectres and imps to the sides of this room. Afterwards, head for the south end of the cross for a gargoyle switch, which reveals a teleporter at the north end.

When you teleport, you will end up in a siege situation. There is an arch-vile in your immediate vicinity, and outside of your fort are masses of various monsters who will converge on your location. Pay special attention to the cacodemons and pain elementals, who can actually enter your fort, and do your best to dodge revenant missiles and other projectiles. There is plenty of ammo at your disposal, but only four megaspheres, so conserve your health as much as you can. While doing this, the exit teleporter lowers, and after approximately four minutes or so, you will be able to exit.

Other points of interest[edit]

Secrets[edit]

  1. The sector in which you begin the level counts as a secret, and is impossible to miss. (sector 20)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:25 j4rio 2011-05-13 h209-425.zip
NM100S 04:29 Ancalagon 2011-12-22 h209s429.zip
UV -fast 04:31 Tatsuya Ito (Tatsurd-cacocaco) 2011-08-08 h209f431.zip
UV -respawn 04:41 D'Airon James (TendaMonsta) 2010-08-03 h209r441tenda.zip
UV Tyson
UV pacifist

Last updated on June 18, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 18, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV speed nomo 04:00 Brian Nesser (Anima Zero) 2004-10-28 h2nomo.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 526)
  2. facing west. (thing 527)
  3. facing east. (thing 528)
  4. facing south. (thing 529)

Statistics[edit]

Map data[edit]

Things 692
Vertices 641*
Linedefs 858
Sidedefs 1600
Sectors 25
* The vertex count without the effect of node building is 602.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]