MAP09: The Sin City Level (Sin City)


Sin City maps
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: The Sin City Level is the ninth and final map of Sin City. It was designed by Kurt Maples.


Map of The Sin City Level
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Part-way along the path to the first switch is a fake wall leading to a path containing six demons (four on easy skill), a stimpack, and a box of shotgun shells. The end of the path has a switch which opens up a door leading to some monsters and ammo. (sector 280)
  2. Go into the north-western building in the outdoor area, go up the stairs, head straight ahead and turn right at the junction. There is a secret door on the right (between the two crosses) leading to two heavy weapon dudes and three energy cell packs. (sector 268)
  3. In the maze area leading to the yellow key is an area with four boxes of rockets and a revenant (not on easy skill). Heading west from this area, there is a secret lift to the north leading to two heavy weapon dudes and a soul sphere. (sector 201)
  4. From the yellow key, head south then east then straight through a fake wall. Here there is a teleporter leading to several platforms with items including a megaarmor, a megasphere and a BFG9000. (sector 266)
  5. The Cyberdemon room has a secret door in between two hanging leg decorations leading to six boxes of rockets and a soul sphere. (sector 217)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 403)
  2. facing east. (thing 404)
  3. facing east. (thing 405)
  4. facing east. (thing 406)


Map data[edit]

Things 826
Vertices 1732*
Linedefs 1676
Sidedefs 2322
Sectors 304
* The vertex count without the effect of node building is 1366.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]