MAP09: The Transformer (Community Chest 2)


Community Chest 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: The Transformer is the ninth map of Community Chest 2. It was designed by Christoph "Graf Zahl" Oelckers, and was originally released standalone.


Map of The Transformer
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Go straight until you reach a central four-way intersection. Go left at this point and open the metal bar. Here, the red skull key is resting on a silver wall. Press this wall to lower it, then go back to the starting point and open the red bars there. In this control room, flip the switch to open a compartment containing the blue skull key. Now go back to the four-way intersection, and you can head either north or east to find the blue door which holds the exit in the northeast corner of the map.

Other points of interest[edit]


  1. At the start of the level, push the wall with the lightning bolt on it to find ten health bonuses, security armor, a box of bullets, and a chaingun. (sector 91)
  2. In the room where you find the red key, open the piping in the northeast to find an invulnerability. (sector 101)
  3. In the same room as the secret above, press on the wall with the lightning bolt on it in the southwest to find a winding passageway. Open the door at the end to head outside. (sector 89) Here, you can find four armor bonuses, a medikit, a box of shells, and three boxes of rockets.
  4. From secret #3, press on the railing of the walkway, and it will lower. Move onto the walkway, and the railing on the other side will lower as well, allowing you to access the grassy area on the other side. (sector 2) It contains four armor bonuses, a box of ammo, a rocket launcher, two medikits, and a radiation suit.
  5. In the room where you find the blue key, there is a misaligned section of grey paneling on the southwest wall. Press on it to find combat armor. (sector 40)
  6. In the brown hallway at the north, a section of the northern wall is misaligned and has vertical paneling. Open it to find a passageway with a box of ammo, a box of shells, and a radiation suit. (sector 76) Press the switch at the end to find a nukage-filled area with a soul sphere.


Things 0 and 1, floor lamps in the starting room, are partially wedged into the eastern and western lights, and will flicker in and out of view when seen from different angles.

Thing 90, a sergeant in the eastern work station, is stuck within the back of a chair.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:39.74 Boris Klimeš (dew) 2009-07-12
NM speed 0:35.29 Donatas Tamonis (Donce) 2012-04-08
UV max 1:14.77 Zahid 2013-02-18
NM 100S 0:44.17 Andromeda 2023-01-10
UV -fast 1:44.26 Revved 2010-05-23
UV -respawn 1:04.66 Aleksey Kamenev (4shockblast) 2020-09-03
UV Tyson
UV pacifist 0:57.17 Andromeda 2023-01-10

The data was last verified in its entirety on January 15, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 21)
  2. facing west. (thing 22)
  3. facing north. (thing 23)
  4. facing south. (thing 24)


Map data[edit]

Things 184
Vertices 744*
Linedefs 774
Sidedefs 1165
Sectors 155
* The vertex count without the effect of node building is 645.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]