This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Twilight Town is the ninth map of Hellfire: Dreams. It was designed by Shadowman and uses the music track "Nightmarish Waltz" by Akira Yamaoka, from Silent Hill 4: The Room.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After leaving the starting building, head north and enter through the second window to find a megaarmor, stimpacks, and shotgun shells. (sector 209)
- Head south from the starting building and use the garage door to get up, then enter through the window to the east. Use the light switch to open the east door, then open the next door here. Head into the bathtub and shoot through the vent to the east. This opens the wall above the toilet which leads to a chaingun. (sector 497)
- In the same building as the previous secret, head to the northeast room and go out the window, but stay on the ledge just below the window. Here, hug the wall as you head east and then north, through a black window. This room has health bonuses, and you can continue exploring the rest of the building from here. (sector 573)
- When you enter the kitchen in the building in the previous secret, you will unlock a room to the east of the hallway with a soul sphere and shotgun shells. (sector 656)
- In the courtyard of the two-building complex east of the starting building, enter the northwest door and open the door to the west. Flip the light switch to lower the northeast bookshelf with a backpack. (sector 875)
- After you get the red skull key, return to the steps at the southwest end of the hedge maze and jump to the left edge. Hug the ledge as you go north, and then east and around. At the easternmost part of the ledge, press on the west wall and enter the teleporter to teleport to the central fountain the hedge maze, containing a soul sphere. (sector 930)
- In the courtyard of the two-building complex east of the starting building, use the yellow keycard to open the northeast door and make your way to the northeast corner of the building. Use the crate to jump out to the block outside, then jump west and jump on the hedges to the enclosed area with an energy cell, a computer area map, a medikit, a rocket, and a box of ammo. (sector 939)
- In the gardens at the north end, find the block that has three switches. Use the south switch, which doesn't require a key, then quickly run north and west past the large building. Quickly get next to the building where the arrow is pointing to to ride up and get a medikit. You can get a super shotgun by going to the volleyball area to the south. (sector 2003)
- Enter the building requiring the red skull key, then at the southwest end, jump to the building to the west, but do not enter through the window. Instead, head north on the ledge of the building, then west and into the room. This secret part of the building holds shotgun shells, a stimpack, health bonuses, and energy cells. (sector 2565)
- In the brightly-lit classroom in the northwest building, use the picture at the middle of the north wall to open the northwest picture, containing an invulnerability. (sector 2808)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 18279.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
76 |
87 |
80
|
Shotgun guy |
33 |
53 |
71
|
Heavy weapon dude |
10 |
16 |
27
|
Imp |
59 |
102 |
139
|
Lost soul |
13 |
10 |
8
|
Demon |
6 |
8 |
10
|
Spectre |
14 |
17 |
25
|
Revenant |
7 |
9 |
18
|
Cacodemon |
13 |
25 |
38
|
Pain elemental |
0 |
0 |
3
|
Hell knight |
8 |
12 |
11
|
Baron of Hell |
2
|
Arachnotron |
15 |
27 |
38
|
Arch-vile |
2 |
3 |
5
|
Cyberdemon |
1
|
Zombie marine |
2 |
2 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
52
|
Box of bullets |
19
|
4 shotgun shells |
53
|
Box of shotgun shells |
9
|
Rocket |
24
|
Box of rockets |
19
|
Energy cell |
15
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
38
|
Medikit |
25
|
Armor |
4
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
56
|
Health bonus |
114
|
Supercharge |
3
|
Megasphere |
1
|
Backpack |
2
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
1 |
1 |
0
|
Partial invisibility |
0 |
0 |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red skull key |
1
|
Yellow keycard |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
11
|
Teleport landing |
42
|
Voodoo doll |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]