MAP10: 1500 BC (MAYhem 1500)
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MAYhem 1500 maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: 1500 BC is the tenth map of MAYhem 1500. It was designed by Michael Fraize (Marcaek) and uses the music track "And So I Carry On," originally composed by David Shaw (Tolwyn) for GothicDM 2.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the stretch of road at the west end, head to the switch, then go to the backside of that switch and flip the one there. Afterwards, leave the area, then head east to another teleporter. The center wall will lower while the floor you are on rises up, and you can get a soul sphere. (sector 12)
- When you take the teleporter that requires the yellow key, fall into the gray water and head to the southwest corner to find a teleporter that takes you to a soul sphere. (sector 36)
- When you take the teleporter that requires the yellow key, fall into the gray water and go to the west wall. Head north, then east to get a plasma gun. (sector 72)
- Climb the steps at the start to the teleporter, then enter the gray water and head behind the starting point to reach a boat which contains a berserk pack and a megaarmor. (sector 220)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 13, 2021.
Statistics[edit]
Map data[edit]
Things | 1062 |
Vertices | 1795* |
Linedefs | 1500 |
Sidedefs | 2757 |
Sectors | 297 |
Things[edit]
This level contains the following numbers of things per skill level:
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