MAP10: Administration (Doom 2 Reloaded)
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Doom 2 Reloaded maps 01-11 |
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(01 - 11) |
MAP10: Administration is the tenth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 6:15.
Contents
Walkthrough[edit]
Essentials[edit]
Drop out of the vent to land on a shotgun, then open the door to reach a circular junction guarded by zombies. Go through the western door to enter a room with a chaingun, then head south past a wire fence to enter a tunnel with a shotgun guy. Follow the path through three octagonal chambers containing more zombies, then head through another set of chambers that contain demons and a berserk pack to reach the other side of the wire fence you passed earlier. Go to the metal structure here and activate the lift to reach a super shotgun and a switch; the switch opens a door at the top of the ledges in front of you, but also releases a mancubus to the west. A small passage will also open at ground level, allowing you to get back to the other side of the fence quickly.
Climb up the ledges north of the wire fence using the lifts, go through the open door at the top and follow the hallway to a small room with a button - pressing it lowers the wall ahead, revealing a plasma gun (and an arachnotron and mancubi on Hurt Me Plenty (HMP) skill level or higher). Go round to the doors on the west side of the room, pass through them then go straight forward to a switch that will open a wall behind you, releasing (depending on skill level) a zombieman, revenant or arch-vile. Go up the steps behind this wall and follow the path south then north to a teleporter, which goes to the dark room at the north end of the map, then carefully walk forward until you see a bridge light up in front of you. Carefully walk along the bridge, which will light up one section at a time, until you reach the east end then enter a second teleporter here to leave.
Kill any zombies waiting at the bottom of the steps ahead, go down then walk east and south to a ledge overlooking the circular junction at the start. Press the button here to open the eastern door at the junction, jump down to it then go through the door and look round the corner to see some zombiemen in front of another door. Open the door to enter a columned hall, then go to the lift at the north end - killing any zombies hiding behind the columns - and press the button to lower it, revealing a mancubus (or barons of Hell on HMP or higher). Ride the lift up and head north to another door, open it to enter a room with a computer terminal, then press the small button on the terminal to open the door ahead; an arch-vile is waiting behind it on Ultra-Violence and Nightmare. Go through the door and walk straight forward to finish the level.
Other points of interest[edit]
Secrets[edit]
- In the octagonal halls to the south, the westernmost octagon has a green button on the south wall near the vent. Use it to raise some steps to the vent, allowing you to reach some rockets and a rocket launcher. (sector 233)
- At the westernmost halls, go up the steps and follow the winding passage above ground level until you reach the teleporter. Backtrack to the block in the middle and open the wall on the right side to find a backpack, a box of bullets, a box of shotgun shells, a medikit, a megaarmor, and partial invisibility. (sector 55)
- In the dark area with the walkway that lights up as you step on it, drop into the nukage and go south for a BFG9000, medikits, shotgun shells, energy cell packs and a box of rockets. (sector 345)
- From the previous secret, go all the way across the bridge to the eastern teleporter, then head directly south and open the wall here for a teleporter taking you directly to the supercharge in the middle of the circular junction. (sector 353)
- At the columned hall with zombies, go towards the south-east column and look at the side with slits in it. Open the column from this side to get an invulnerability. (sector 338)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:44.34 | Vladimir Monakhov (skepticist) | 2010-07-21 | dd10-444.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 314)
- facing east. (thing 315)
- facing north. (thing 317)
- facing north. (thing 318)
- facing west. (thing 319)
- facing south. (thing 320)
- facing north. (thing 321)
- facing north. (thing 322)
Statistics[edit]
Map data[edit]
Things | 377 |
Vertices | 1843* |
Linedefs | 2000 |
Sidedefs | 2786 |
Sectors | 363 |
Things[edit]
This level contains the following numbers of things per skill level:
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