MAP10: Analyzing the Cause (NOVA II)
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| NOVA II: New Dawn maps 01-11 |
|---|
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(01 - 11) |
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MAP10: Analyzing the Cause is the tenth map of NOVA II. It was designed by Chris Harriman (Impboy) and Kevin Martins (Velvetic), the latter of whom also composed the level's music track, "Suffer Enough".
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the long corridor going southeast and when you reach the bend, open the damaged wall to find a passage of health bonuses leading up to a backpack. (sector 416)
- Take the lift near the start up and go southeast towards the dead marine. Press on the wall next to the corpse to get a soul sphere. (sector 811)
Bugs[edit]
Secret #2 makes use of the extended linedef action 221 to lower the wall to the floor, which requires Boom compatibility to function, resulting in the secret being inaccessible under NOVA II's target compatibility of limit removing. (Note that ZDoom-derived ports will not exhibit this bug since they allow the use of Boom's extended line actions even when running in "Doom (strict)" compatibility mode.)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 7:03.94 | Dylan Gill (TheV1perK1ller) | 2017-12-09 | n210-703.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south-east. (thing 422)
- facing south-west. (thing 423)
- facing west. (thing 424)
- facing north. (thing 425)
- facing north-west. (thing 426)
- facing north-west. (thing 427)
- facing north. (thing 428)
Statistics[edit]
Map data[edit]
| Things | 438 |
| Vertices | 5916* |
| Linedefs | 5989 |
| Sidedefs | 9609 |
| Sectors | 929 |
Things[edit]
This level contains the following numbers of things per skill level:
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