MAP10: Analyzing the Cause (NOVA II)


NOVA II: New Dawn maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Analyzing the Cause is the tenth map of NOVA II. It was designed by Chris Harriman (Impboy) and KevinHEZ, the latter of whom also composed the level's music track, "Suffer Enough."


Map of Analyzing the Cause
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the long corridor going southeast and when you reach the bend, open the damaged wall to find a passage of health bonuses leading up to a backpack. (sector 416)
  2. Take the lift near the start up and go southeast towards the dead marine. Press on the wall next to the corpse to get a soul sphere. (sector 811)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:03.94 Dylan Gill (TheV1perK1ller) 2017-12-09
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 422)
  2. facing south-west. (thing 423)
  3. facing west. (thing 424)
  4. facing north. (thing 425)
  5. facing north-west. (thing 426)
  6. facing north-west. (thing 427)
  7. facing north. (thing 428)


Map data[edit]

Things 438
Vertices 5916*
Linedefs 5989
Sidedefs 9609
Sectors 929
* The vertex count without the effect of node building is 5118.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]