MAP10: Back in Town (Doomworld Mega Project 2013)

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DMP 2013 maps
DMP2013B 01-13
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Back in Town is the tenth map in the DMP2013B.wad mapset of Doomworld Mega Project 2013. It was designed by Memfis and uses an unused Plutonia 2 music track.

Walkthrough[edit]

Map of Back in Town
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the east end of the courtyard are some steps to a door. Go up the steps from the south end and notice a silver ridge on one of the steps. This is a hidden switch. Using it lowers a teleporter to the north. Take it to reach a platform with shotgun shells and a box of rockets. From there, jump to the pillar with the revenant and the berserk pack. (sector 26)
  2. At the northeast end, on the ledge west of the gate, jump north to the platform and go into the red square to the left to make a lift lower. The lift is the other platform to the north. When it is lowered, go through the west wall to find a stimpack, rockets, and an energy cell. (sector 291)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 354
Vertices 1673*
Linedefs 1656
Sidedefs 2528
Sectors 320
* The vertex count without the effect of node building is 1355.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]