MAP10: Blast Processing (The UnMaking)

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The UnMaking maps
The Last Moonbase on Earth

01 02 03 04 05 06 07 08

Hell-o, Good-bye
Dimension of the Darndest

17 18 19 20 21 22 22 23 24 25 26 27 28

Secret maps

29 30 31 32

Bonus maps

35 36 37 38 39 40

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Blast Processing is the tenth map of The UnMaking. It was designed by scwiba.

Walkthrough[edit]

Map of Blast Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Approaching the first frozen cacodemon, turn right and walk toward the tree stump. You can jump off the ledge beyond the stump to reach another ledge with a supercharge on it. (sector 165)
  2. In the large central chamber, begin climbing the narrow stairs toward the blue key. At about the halfway point up the stairs, turn around and there will be a ledge below you with megaarmor on it. (sector 200)
  3. At the south end of the central chamber, there is green armor and a semi-circle of health bonuses around a dead tree. Stand halfway between the armor and the tree and look to the west. You will see a darkened nook you can drop down to for a berserk pack. (sector 181)
  4. Before jumping down the hole that leads to the barrel obstacle course, instead turn left at the three armor bonuses and fall off the ledge. An invulnerability is in the lava below. (thing 110)
  5. Partway through the barrel obstacle course, at the point where there are several wide platforms that spawn two or three barrels, stop between the fourth and fifth set of barrels. There is an alcove you can duck into on your left for safety and a medikit. (sector 354)
  6. Once you have collected all three keys, work your way toward the final arena. Immediately after the yellow switch, instead of proceeding all the way across the pillars, jump to the opening on your right. At the end of the short hall, you can drop down to a shotgun and shotgun shells. (sector 117)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 57)
  2. facing south. (thing 58)
  3. facing south-west. (thing 59)
  4. facing north. (thing 71)

Statistics[edit]

Map data[edit]

Things 407
Vertices 8013*
Linedefs 4081
Sidedefs 6802
Sectors 398
* The vertex count without the effect of node building is 3503.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]