MAP10: Bloodbath (Plutonia: Revisited Community Project)
From DoomWiki.org
| PRCP maps 01-11 |
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(01 - 11) |
MAP10: Bloodbath is the tenth level of Plutonia: Revisited Community Project. It was designed by JC Dorne and uses the music track "Symbiotic" by John Weekley (PRIMEVAL), a rearrangement of Doom II's "Adrian's Asleep" by Robert Prince. The par time defined in MAPINFO is 1:30.
Contents
Walkthrough[edit]
Essentials[edit]
Collect the shotgun and super shotgun then enter the corridor in front of you to face zombiemen, imps, and one or two demons. Go through the north-western doorway to step on to a bridge, then drop into the blood below and use the lift in the south-east corner to go up to a platform with two revenants and a lion switch. Press the switch to raise a pillar in the middle of the bridge, then use the teleporter in the north-east corner of the pool to get back up to the bridge, then use the pillar you just raised to reach the other side and get a chaingun.
Go west into the neighboring room (a barrier will rise behind you to stop you leaving) to see the blue skull key on a pillar, then press the lion switch on the west wall to open two balconies with one or two Hell knights and revenants on them. Press the switches on both balconies to lower the blue key and raise four sets of steps leading up to it, then take the blue key to open the barrier blocking the entrance to the room. Go back to the starting corridor and open the blue door at the east end to find a knight (or arch-vile on Hurt Me Plenty skill level or higher) guarding another switch. Press the switch to lower the blue bars at the west end of the hallway, then step past them to see the yellow skull key; watch out for the two demons (knights on HMP or higher) that block your path as you approach the key, and the shotgun guys (chaingunners on HMP or higher) that appear around you when you pick the key up.
Go back to the northern area and open the yellow door to the east to enter a room with a revenant and shotgun guys (or an arch-vile and chaingunners on HMP or higher). Take the red skull key at the north end of the room and kill the enemies that teleport in behind you, then go back to the starting corridor, where two or three arachnotrons have appeared, and open the small door in the south wall to reveal a revenant (or arch-vile on HMP or higher) guarding a skull switch. Press the switch then go back to the northern area to see that the north door has opened, letting you get outside the building. Drop into the blood and kill a few waiting enemies, then climb the curved stairs to the west to reach the exit teleporter.
Other points of interest[edit]
Secrets[edit]
- As you step on the walkway north of the blue bars blocking the yellow key, drop down to the west into the blood pool. Walk through the bloodfall in the south to be teleported to a nearby platform with three boxes of bullets, three boxes of shotgun shells, three boxes of rockets, three energy cell packs, three medikits (all stacked into each other), an armor, and an invulnerability. (sector 134)
- From the walkway mentioned in secret #1, drop down to the east this time. Go directly north and shoot the barrels. Walk through the north-east wall, where the barrels were, and ride up the lift to the balcony with a megaarmor on it. (sector 55)
- Behind the yellow door, in the red key area, press the slightly misaligned part of the south wall to lower a lift. Use it and follow the walkway to a supercharge. (sector 100)
Bugs[edit]
- The music will not play on this level (see the Technical information section below).
- The Hall of mirrors effect occurs in the first hallway and at the end of the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:15.91 | Looper | 2011-10-06 | pv10p015.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 2:32.46 | Aquasa | 2019-05-23 | pv10-232.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:15.91 | Looper | 2011-10-06 | pv10p015.zip | |
| NoMo | 0:20.46 | kvothesixstring | 2024-12-22 | pv10o20.zip |
The data was last verified in its entirety on January 18, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 327)
- facing south. (thing 328)
- facing north. (thing 329)
- facing north-west. (thing 330)
Statistics[edit]
Map data[edit]
| Things | 500 |
| Vertices | 1688* |
| Linedefs | 1583 |
| Sidedefs | 2732 |
| Sectors | 252 |
* The vertex count without the effect of node building is 1372.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
The music on this level will not play if using a source port without true MIDI support. This is because the MIDI files are too large to be converted to MUS by Vanilla Doom's MIDI2MUS converter.
Inspiration and development[edit]
This level is inspired by the fourth, sixth, and fourteenth levels of The Plutonia Experiment. It was constructed in one week, using Doom Builder.
