MAP10: Caverns of Darkness (Caverns of Darkness)


Caverns of Darkness maps 01-10

(01 - 10)
Secret maps: 11 12

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Caverns of Darkness is the tenth and final map of Caverns of Darkness. It was designed by Christopher Lutz and uses the music track "Getting too Tense" by Robert Prince.

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Map of Caverns of Darkness
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After you get the black key, return to the starting building and head behind it (to its southern wall). Jump to the candle to the south, then inch along the edge to the east until another path rises to the north. Open the door and use the switch at the end, then teleport out. (sector 471)
  2. The switch in Secret #1 creates invisible platforms (which have candles on them) leading to the southeast building, which has a BFG9000, a rocket, a rocket launcher, a backpack, a plasma gun, an energy cell, and a megasphere. (sector 532)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 120)
  2. facing north. (thing 121)
  3. facing north. (thing 122)
  4. facing north. (thing 123)


Map data[edit]

Things 900
Vertices 14755*
Linedefs 11701
Sidedefs 22456
Sectors 694
* The vertex count without the effect of node building is 10198.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]