MAP10: Chambers of War (Hell Revealed)


Hell Revealed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
A labyrinth

MAP10: Chambers of War, designed by Haggay Niv, is the tenth map of Hell Revealed. It uses the music track "Havana Smooth" from Rise of the Triad.


According to the Hell Revealed info pack:

This is a haunted house, with a small outdoor maze. The way out goes through knowledge - visit the library!
Size: medium
Difficulty: easy


Map of Chambers of War
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Kill the monsters in the courtyards and open the door into the house. Take out the demon horde and the cacodemon on the steps, and look out for barons of Hell on the sides of the steps. Opening the door at the top of the stairs here, take the nearest door you see, which leads into a library. Press the skull switch to reveal a path behind you with mancubi and a baron of Hell. A door is in this passage, take it to another library where a skull switch is at the bottom of the steps here. This switch opens the way to the hedge maze to the north of the house, so backtrack into the hallway that you entered from the top of the steps, just before the library. Looking out to the northwest, you may spot a pain elemental and some lost souls, so kill them and head outside. There are spectres you can easily see who are wandering in the maze, so kill them, and in order to get the blue key, head for the eastern side of the maze and take the northeastern entrance. Wind your way through to get the key, but look out for ambushing cacodemons as you head out of the maze. Now open the blue bars to the left of the maze and kill the enemies present in this area as you reach the exit switch.


  1. The exit sector is tagged as secret. Impossible to miss. (sector 133)

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:36 Jakub Machata (DooMerMan) 2003-09-29
NM speed 00:44 Adam Williamson 2001-04-19
UV max 03:44 Anders Johnsen 2000-05-17
NM100S 00:44 Adam Williamson 2001-04-19
UV -fast 03:30 Artem Safronov (SAV88) 2009-12-28
UV -respawn 03:10 Jakub Razák (method_man) 2003-10-07
UV Tyson 15:21 Jim Leonard (Xit Vono) 2001-12-29
UV pacifist 00:38 Jakub Machata (DooMerMan) 2003-09-08

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:35.60 scuffed 2023-03-20
NM speed
UV max 3:39.74 j4rio 2013-01-31
NM 100S 0:42.77 GrumpyCat 2014-11-08
UV -fast 3:18.09 Andrea Rovenski (Cyberdemon531) 2023-01-15
UV -respawn 3:10.77 Jakub Razák (method_man) 2003-10-07
UV Tyson 15:21.46 Jim Leonard (Xit Vono) 2001-12-29
UV pacifist 0:38.80 Jakub Machata (DooMerMan) 2003-09-08
NoMo 100S 0:30.40 Insomnia 2023-05-26
Stroller 1:41.46 mhrz 2021-09-12

The data was last verified in its entirety on June 5, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 210)
  2. facing west. (thing 211)
  3. facing north-east. (thing 212)
  4. facing west. (thing 213)


Map data[edit]

Things 283
Vertices 712*
Linedefs 747
Sidedefs 1189
Sectors 144
* The vertex count without the effect of node building is 619.


This level contains the following numbers of things per skill level:

External links[edit]