MAP10: Cistern (Hellbound)
From DoomWiki.org
Hellbound maps 01-11 |
---|
(01 - 11) |
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP10: Cistern is the tenth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Water World," originally composed by Robert Prince for Duke Nukem 3D.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door at the start and turn right. Enter the first door you see, and go all the way to the end and use the lit wall. In here will be a backpack, two rockets, and a berserk pack. (sector 219)
- Open the door at the start and turn left. Ignore the door along the way, but turn right towards a lift and lower it. When it is lowered, hug the right wall to go through and find a partial invisibility. (sector 318)
- At the west end of the brown sludge area, unlock the door with the red bar on it and enter the red key room. Collect the red key, then go around the terminal to the north and use it. Go back down to the sludge area and head north to find a green armor, an energy cell pack, and an invulnerability. (sector 385)
- Drop into the water at the yellow key area and enter the small passage to find a stimpack and a megaarmor. (sector 512)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:40.63 | Veinen | 2016-02-21 | hb10-1040.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing east. (thing 4)
- facing north. (thing 545)
- facing north. (thing 546)
- facing north. (thing 547)
- facing south-east. (thing 548)
- facing south-east. (thing 549)
Statistics[edit]
Map data[edit]
Things | 634 |
Vertices | 5525* |
Linedefs | 5736 |
Sidedefs | 8552 |
Sectors | 863 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|