MAP10: City Hall (H2H-Xmas)
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H2H-Xmas maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
MAP10: City Hall is the tenth map of H2H-Xmas. It was designed by Pavel Hodek and uses the music track "Angels We Have Heard On High".
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the northwest part of the map and down the hall, you will find an arrow of health bonuses. Open the wall it points to for a switch and an armor. The switch opens a room at the top of the stairs with a chaingun, guarded by a revenant on Hurt Me Plenty or higher.(sector 79)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:50.86 | Aleksey Kamenev (4shockblast) | 2021-12-19 | xm10p050.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 2:57.23 | Aleksey Kamenev (4shockblast) | 2021-12-20 | xm10-257.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:50.86 | Aleksey Kamenev (4shockblast) | 2021-12-19 | xm10p050.zip | |
NoMo | 2:25.60 | Dogmachine | 2022-12-06 | h2h-xmas10o225.zip |
The data was last verified in its entirety on December 18, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south-east. (thing 23)
- facing east. (thing 24)
- facing north. (thing 25)
- facing south. (thing 26)
- facing north. (thing 27)
- facing west. (thing 28)
- facing south. (thing 29)
Statistics[edit]
Map data[edit]
Things | 240 |
Vertices | 850* |
Linedefs | 987 |
Sidedefs | 1438 |
Sectors | 235 |
Things[edit]
This level contains the following numbers of things per skill level:
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