MAP10: Facility (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Facility is the tenth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Robo Safari".

Walkthrough[edit]

Map of Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After the starting lift, head east across the first metal ridge and use a silver wall to the south to find a backpack and boxes of ammo. (sector 19)
  2. In the hub, go to the green torch at the northeast end and use it to lower a part of the water. You will find a soul sphere. (sector 32)
  3. Take the north door at the hub and then use a wall north of the east terminal to get a steel rock. (sector 41)
  4. At the start of the steps leading up to the teleporter that leads to the red key, use the lion face at the west wall to get a megasphere. (sector 72)
  5. Open the red door at the hub, then face west and use the wall where the candle is to find an energy cell pack. (sector 92)
  6. Open the red door at the hub and go towards the steps to the south. Look north at the start of these steps and use the wall with the electricity symbol to spot a BFG9000. Grabbing it releases an arch-vile. (sector 93)
  7. At the bottom of the aforementioned steps, use the gargoyle switch to the north to go into the blue key room. Look at the torches in this room and find the green torch. Shoot behind it to open the north wall revealing rockets, a super shotgun, and a computer area map. (sector 106)
  8. Grab the blue key, then head back to the hall south of the steps. Use the lift to go back up, then jump south to get a BFG9000. (sector 143)
  9. Open the blue door at the hub and go to the northeast door. Head all the way north, then west to a blood splatter. Open the middle wall here to find boxes of rockets, energy cell packs, and a soul sphere. (sector 172)
  10. In the yellow key room, open the southeast wall to find a soul sphere and an invulnerability. (sector 218)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:12.26 Matt Powell (cannonball) 2012-02-26 t210-412.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 20)
  2. facing north. (thing 70)
  3. facing south. (thing 165)
  4. facing east. (thing 257)
  5. facing north. (thing 357)

Statistics[edit]

Map data[edit]

Things 432
Vertices 1701*
Linedefs 1812
Sidedefs 2444
Sectors 221
* The vertex count without the effect of node building is 1525.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]