MAP10: Final Outpost (Doom 64 for Doom II)

From DoomWiki.org

Doom 64 for Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP10: Final Outpost is the tenth map of Doom 64 for Doom II. It was designed by Da Werecat and uses the music track " ".

Walkthrough[edit]

Map of Final Outpost
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After the former human trap before the chaingun, get up on the left side and press on the south wall at the corner. Follow the trail and flip a switch to reveal a closet to the left with shotgun shells and a backpack, as well as a path south. You can find a light amplification visor (only on Hey, Not Too Rough or lower), a rocket, a box of ammo, a medikit, and a switch. The switch will allow you to leave, as well as get the chainsaw from behind the cage. (sector 81)
  2. In the water area at the center of the map, go to the southeast platform and use the left wall to find a megaarmor. (sector 173)
  3. In the exit area, get on the west wall and go through the recessed wall to find an invulnerability (partial invisibility on Hey, Not Too Rough or lower). (sector 194)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-east. (thing 348)
  2. facing north-east. (thing 349)
  3. facing south-west. (thing 350)
  4. facing north-west. (thing 351)

Statistics[edit]

Map data[edit]

Things 362
Vertices 2129*
Linedefs 2202
Sidedefs 3073
Sectors 206
* The vertex count without the effect of node building is 1887.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]