This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
MAP10: Final Outpost is the tenth map of Doom 64 for Doom II. It was designed by Da Werecat and uses the music track " ".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After the former human trap before the chaingun, get up on the left side and press on the south wall at the corner. Follow the trail and flip a switch to reveal a closet to the left with shotgun shells and a backpack, as well as a path south. You can find a light amplification visor (only on Hey, Not Too Rough or lower), a rocket, a box of ammo, a medikit, and a switch. The switch will allow you to leave, as well as get the chainsaw from behind the cage. (sector 81)
- In the water area at the center of the map, go to the southeast platform and use the left wall to find a megaarmor. (sector 173)
- In the exit area, get on the west wall and go through the recessed wall to find an invulnerability (partial invisibility on Hey, Not Too Rough or lower). (sector 194)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
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Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 348)
- facing north-east. (thing 349)
- facing south-west. (thing 350)
- facing north-west. (thing 351)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1887.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
13 |
18 |
26
|
Shotgun guy |
18 |
23 |
29
|
Heavy weapon dude |
4 |
7 |
10
|
Imp |
22 |
25 |
24
|
Lost soul |
5 |
6 |
9
|
Revenant |
3 |
7 |
6
|
Pain elemental |
0 |
1 |
2
|
Hell knight |
4 |
5 |
5
|
Baron of Hell |
4 |
6 |
6
|
Arch-vile |
2 |
2 |
3
|
Nightmare imp |
15 |
27 |
38
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
5
|
Chaingun |
5
|
Rocket launcher |
5
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
2
|
Box of bullets |
12 |
12 |
11
|
4 shotgun shells |
11 |
13 |
11
|
Box of shotgun shells |
3
|
Rocket |
16
|
Box of rockets |
7
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
20 |
20 |
18
|
Medikit |
11
|
Armor |
4
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
9
|
Health bonus |
6
|
Supercharge |
1
|
Backpack |
5
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
1 |
1 |
0
|
Light amplification visor |
1 |
0 |
0
|
Partial invisibility |
0 |
0 |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Teleport landing |
16
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]