MAP10: Final Outpost (Doom 64 for Doom II)
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Doom 64 for Doom II maps 01-11 |
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(01 - 11) |
MAP10: Final Outpost is the tenth map of Doom 64 for Doom II. It was designed by Da Werecat and uses the music track "Suspense" from Doom by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
Take the shotgun then flip the switch in front of you to open the surrounding walls, revealing a group of zombiemen. Step on the brightly-lit square in the north-west corner to lower a lift, ride it up then follow the hallway south and west to a chaingun – the floor beneath you will drop to reveal more zombiemen. Climb out of the trap then continue west through a door until you reach a button which blocks your path. Press the button to open a chamber to your left containing imps (plus chaingunners on Hurt Me Plenty (HMP) skill level or higher, then press a second button on the south wall of this chamber to open the barrier and reveal a blue door. Enter the dark passage opposite the blue door and fight through some imps to get a super shotgun, which will reconfigure the walls and bring in nightmare imps, then return to the blue door and enter the teleporter that has lowered next to it. As soon as you do, run east to land in an alcove containing the blue keycard.
Drop into the water and destroy the lost souls then step on the platform in the south-east corner to lower the teleporter. Enter the teleporter to get back to the blue door, go through it then head south into the next room which contains several metal blocks. Press the button at the east end of the room to lower some of the blocks and bring in zombies and imps (plus a baron of Hell on any skill level except HMP), then flip the switch in the south-west corner to lower the remaining blocks and reveal a bloodfall at the north end of the room. Step through the bloodfall to find another button and press it to lower the block holding the red keycard – taking the key opens a monster closet holding either a Hell knight, a revenant or an arch-vile.
Go through the blue door again and flip the switch that has opened nearby to lower a lift outside, then enter the teleporter and run east to catch the lift before it rises. Take the lift up to the top and step across to the ledge here then go north to a door – ignore the door for now and walk east until you pass a computer screen, press it to lower the platform holding the yellow skull key then open the door to collect that item (the skull buttons in this room are red herrings and will not help you get the key). Go back to the computer screen and descend the stairs next to it to find a yellow door and a supercharge (taking the powerup summons a knight or baron of Hell), then go through the door to enter the exit area, which is a pit surrounded by a walled walkway. Fight through some imps to reach the south end of the walkway and get a computer area map, kill the knights and barons that teleport in then go to the switch that has appeared in the middle of the walkway to raise steps up to the exit teleporter.
Other points of interest[edit]
After getting the red key, return to the alcove where you found the blue key to get a berserk pack.
Go down the stairs next to the yellow key room to a red door and open it to enter a room with nine pillars. Opposite the door is a computer screen that will lower a lift in the pillar room. After riding the lift up you will see a plasma gun on the easternmost pillar, but do not go straight towards it as it will rise out of reach; instead, walk along the south row of pillars to get to the weapon. If the pillar holding the weapon does rise, a button will open in the hallway below that will lower it again.
Secrets[edit]
- After the zombieman trap before the chaingun, get up on the left side and press on the south wall at the corner. Follow the trail and flip a switch to reveal a closet to the left with shotgun shells and a backpack, as well as a path south. You can find a light amplification visor (only on Hey Not Too Rough or lower), a rocket, a box of bullets, a medikit, and a switch. The switch will allow you to leave, as well as get the chainsaw from behind the cage. (sector 81)
- In the water area at the center of the map, go to the south-east platform and use the west wall to find a megaarmor. (sector 173)
- In the exit area, get on the west wall and go through the recessed wall to find an invulnerability (partial invisibility on Hey Not Too Rough or lower). (sector 194)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:06.57 | Guanlan Chen (GarrettChan) | 2021-09-05 | d6410o106.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-east. (thing 348)
- facing north-east. (thing 349)
- facing south-west. (thing 350)
- facing north-west. (thing 351)
Statistics[edit]
Map data[edit]
Things | 362 |
Vertices | 2129* |
Linedefs | 2202 |
Sidedefs | 3073 |
Sectors | 206 |
Things[edit]
This level contains the following numbers of things per skill level:
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