MAP10: Goldmine (Epic 2)
From DoomWiki.org
| Epic 2 maps 01-11 |
|---|
|
(01 - 11) |
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP10: Goldmine is the tenth map of Epic 2. It was designed by Alexander S. (Eternal) and uses the music track "CASB3" from Hexen II. The par time defined in MAPINFO is 1:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the starting area, before you drop down, press the southeast wall with a skull on it to reveal a switch, which will open the wall to the east and allow you to reach a berserk pack. (sector 69) There is an alternate way of reaching this secret if you drop down before reaching it. You need to get the red key, then return to the hub area northeast of the three big blocks. Step towards the northeastern door. Doing it will reveal the southeast monster closet south of the door. Take the door and keep walking until you get down the stairs to the bright room with high-placed candles. Press on the set of hieroglyphs in the northwest corner of this room to find a teleporter that will take you to the berserk pack.
- Drop down from secret #1 and get on the bridge, then move along its west side until you can drop into the water. From here, follow the passage until you reach an armor. (sector 31)
- Come back to the bridge at the start from secret #2 and go north. Open the door to find three big blocks. Head east from there. Press on the vase to the southeast to open up a corridor northwest of the vase. (sector 162) It will lead you to a stimpack, a box of ammo, and a rocket launcher.
- In the hub area, northeast of the room with three big blocks, take the door to the north, and you should see two pillars with hieroglyphs north of you. Look to the west before the pillars to find another set of hieroglyphs, which you can press on to reveal a corridor (sector 149) leading to a gold-filled area with health bonuses, ammo clips, and a soul sphere.
- In the large lava room with the yellow key in the middle, head to the west part of the area and drop into the lava, then enter the corridor and press the switch to raise the lift. Press another switch to head back to the walkway and run northeast to the hidden third switch. This switch will lower the north wall, revealing a medikit and a teleporter that will take you to the red key area. (sector 220)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 8:02.37 | Veinen | 2014-03-10 | e210-802.zip | |
| NM 100S | |||||
| UV -fast | 8:56.09 | Tatsuya Ito (Tatsurd-cacocaco) | 2013-01-04 | e2falmps.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:50.86 | kvothesixstring | 2024-12-14 | e210o50.zip |
The data was last verified in its entirety on December 20, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south-east. (thing 5)
- facing north. (thing 8)
- facing south. (thing 18)
- facing south. (thing 21)
- facing north. (thing 485)
Statistics[edit]
Map data[edit]
| Things | 489 |
| Vertices | 3312* |
| Linedefs | 3460 |
| Sidedefs | 5113 |
| Sectors | 566 |
* The vertex count without the effect of node building is 2740.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
