MAP10: Hell's Furnace (NOVA: The Birth)


NOVA: The Birth maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Hell's Furnace is the tenth map of NOVA: The Birth. It was designed by EvilNed and uses the music track "Grinder," originally composed by Frank Klepacki for Command & Conquer: Red Alert 2 and arranged for MIDI by Hazvex.


Map of Hell's Furnace
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head straight north to the start all the way to the room with the door and lift. In this room, from where the light is shining, use the singular terminal to find a chaingun. (sector 294)
  2. Climb the steps past the yellow door, then go on the southern ledge. Open the terminal here for a teleporter, which takes you to a cage just outside the yellow door. You will find a megaarmor at the end. (sector 304)
  3. Take the door near Secret #1, and next to the metal plate containing the berserk pack, open the gray wall. There are imps guarding rockets and a chainsaw in these passages. (sector 343)
  4. Open the yellow door, but instead of going through, head back to the starting point. The door here is open, containing a backpack and a box of rockets. (sector 398)


A deathmatch start (Thing 303) in the west has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes



Map data[edit]

Things 337
Vertices 2712*
Linedefs 2780
Sidedefs 4525
Sectors 577
* The vertex count without the effect of node building is 2201.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]