MAP10: High Voltage (Erkattanne)

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Erkattäññe maps
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: High Voltage is the tenth map of Erkattanne. It was designed by Nicolas Monti and uses a rendition of the track "Seven Wonders" by Fleetwood Mac, sequenced to MIDI by Nicolas Monti.

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Walkthrough[edit]

Map of High Voltage
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting area, shoot the barrels around the wall to the southeast to clear a path. Go up the steps to the east of that wall and towards the green armor to hear a lift lower. Quickly head back down, then head around the wall going south, then onto the lift near the window before it rises. The lift leads to a courtyard with a computer area map. (sector 50)
  2. In the starting area, head to the blue floor on the west side and use the southwest terminal that is blinking. This opens a passage to the northeast, which leads to a berserk pack. (sector 54)
  3. In the starting area, go up the steps to the east of the southeast wall and look west towards the cage with imps. A switch is on the north side of this cage. Shoot it, then go to the blue floor at the west side of the starting area and head north to collect a chainsaw. (sector 161)
  4. In the starting area, head to the southwest end of the area where the rocket launcher is, then quickly go through the corridor leading south. Quickly head east and into the hole, then north before the floor rises to reach a light amplification visor and two armor bonuses. (sector 80)
  5. At the northeast end of the map, go towards the supplies on the wall, then face south towards the west window to spot a switch. Shoot it, then head east to reach the outside courtyard with armor bonuses and an invulnerability. (sector 149)
  6. In the northeast room, take the south door and hop in the nukage to the west. Enter the hole at the northeast side, then take the lift to the east to find a blur artifact. (sector 156)
  7. At the far southeast end of the map are two lifts. Take the south one down. You will see two crates, one of which has a soul sphere. To get it, ride the lift up and make a well-timed jump to the smaller crate, which once landed on, causes the other crate to lower, allowing you to get the soul sphere. (sector 168)
  8. Open the yellow bar and take the lift down. Go west and flip the switch here, then run all the way east and through the opening in the wall that has lowered to reach energy cell packs. (sector 75)
  9. Take the lift at the south end of the map up, then go to the east end with the radiation suit. To get this secret, you need to make a well-timed jump to the southeast ledge, which has an armor bonus. (sector 105)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 310)
  2. facing east. (thing 311)
  3. facing west. (thing 312)
  4. facing north-east. (thing 313)
  5. facing west. (thing 314)
  6. facing south-west. (thing 315)
  7. facing west. (thing 316)
  8. facing west. (thing 317)

Statistics[edit]

Map data[edit]

Things 364
Vertices 743*
Linedefs 776
Sidedefs 1097
Sectors 174
* The vertex count without the effect of node building is 578.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]