MAP10: Immortal Warfare (DBP58: Immortal Warfare)
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| DBP58: Immortal Warfare maps |
|---|
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP10: Immortal Warfare is the tenth and final map of DBP58: Immortal Warfare. It was designed by Jon Vail (40oz) and uses the music track "Guile's Theme" from Street Fighter II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on September 11, 2025.
Statistics[edit]
Map data[edit]
| Things | 171 |
| Vertices | 4520* |
| Linedefs | 4127 |
| Sidedefs | 7595 |
| Sectors | 761 |
* The vertex count without the effect of node building is 3435.
Things[edit]
This level contains the following numbers of things per skill level:
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