MAP10: Intermission (Community Chest 2)

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Community Chest 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Intermission is the tenth map of Community Chest 2. It was designed by Simon Broadhead (VolteFace), whose handle is misspelled "Volteforce" in the megawad's text file.

Walkthrough[edit]

Map of Intermission
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Enter through the door into the dark plaza and head north. Take the east door and press the switch to continue on. Keep going until you reach the key, then backtrack to the plaza, watching out for more monsters in newly-opened closets along the way. Take the red door on the far left. When you walk down this hallway it will lower to reveal some enemies and a switch. Hit it and take the nearby lift up. The next switch opens walls around you. Head towards the blue key on your left, and you will be trapped with a demon, Hell knight, or baron of Hell depending on your difficulty setting. Flip the switch to escape and then flip the switch behind the blue key door to reveal the yellow skull key you were unable to access earlier. Go down and take the teleporter. Here, a cyberdemon (four barons of Hell on the easy setting) is in the middle square along with some lost souls. Press two switches on the north and south perimeters of the area to access the middle, and flip the switch there to remove the bars blocking the exit from this area. You will end up just behind the red door. Go back to the plaza and go through the yellow door to find the exit.

Other points of interest[edit]

Secrets[edit]

  1. In the northwest storage facility, climb onto the stack of eight crates to find a hole carved into one of the wide crates with a wooden panel. Push on it, and it will lower to show a switch in the distance. Shoot it to open an alcove nearby with a rocket launcher. (sector 46)
  2. On your way to the red key, you will find computer panel set inside a wall, opposite an alcove blocked off by a set of bars, containing a chainsaw, a box of ammo, a backpack, and combat armor. Press on the panel to find a switch; press it to raise the bars and access the room. (sector 222)

Bugs[edit]

In the crate storage where secret #1 is, a light casts shadow from a stack of crates. The mapping trick used to create shadow on the ground but not on the ceiling involves intentional flat bleeding, but one of the sides meant to be untextured (linedef 166) has a texture and visibly cuts through the ceiling.

The bridge (sector 345) at the cyberdemon has untextured sides when raised.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:38.86 Kristian Ronge 2005-02-12 c210-038.zip
NM speed 0:52.71 Donatas Tamonis (Donce) 2012-04-09 c210n052.zip
UV max 2:52.03 Dylan Gill (TheV1perK1ller) 2017-06-05 c210-252.zip Also Reality
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 179)
  2. facing east. (thing 180)
  3. facing north. (thing 181)
  4. facing north. (thing 182)
  5. facing north. (thing 183)

Statistics[edit]

Map data[edit]

Things 184
Vertices 1744*
Linedefs 1752
Sidedefs 2779
Sectors 361
* The vertex count without the effect of node building is 1440.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]