MAP10: Jessie (3 heures d'agonie 3)

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3 heures d'agonie 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Jessie is the tenth map of 3 heures d'agonie 3. It was designed by William Huber and uses the music track "Getaway," originally composed by Stuart Rynn (stewboy) for Speed of Doom.

Walkthrough[edit]

Map of Jessie
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. In the northeast room with the blood pit, jump in and head to the north end. Look west to find a switch. You have to press it, then head to the southwest end towards the teleporter and there will be a path to the west with a soul sphere and an energy cell pack. (sector 157)

Non-official[edit]

  • Enter the exit room, then go back out to secret #1 and notice that the northwest yellow-striped grey wall has opened to reveal a shootswitch. Activate this switch, then go to the southwest chaingunner compartment with a view of the lift. Inside this compartment is now another revealed shootswitch. Activate it, then head up the lift and to the bendy hallway in the north, where a teleporter compartment will have opened. Enter it, and you will reach an area with a short poem, two medikits and two suits of megaarmour.

Bugs[edit]

The southwest lift (tag 20) consists of multiple ring-shaped sectors, and the player can desynchronise these sectors' movements by lowering the lift with the button, then getting caught between the ceiling and the lift when it rises. Done correctly, this puts the outermost sector (448) of the lift back at floor level, while all inner sectors rise unobstructed. Pressing the button again at this point allows the player to stand on the lowered inner sectors while viewing the raised outer sector, the sides of which (e.g. linedef 2275) appear as a hall of mirrors.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:06.29 lirui1001 2021-01-16 3h310-406.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:32.49 paymentplan 2026-01-03 3ha310o032.zip

The data was last verified in its entirety on January 9, 2026.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 468)
  2. facing west. (thing 469)
  3. facing north-east. (thing 470)
  4. facing south-east. (thing 471)

Statistics[edit]

Map data[edit]

Things 631
Vertices 2938*
Linedefs 2740
Sidedefs 3965
Sectors 539

* The vertex count without the effect of node building is 2309.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]