This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
MAP10: Mineral Storage is the tenth and final map of Titan 2. It was designed by Jesper Krag Rasmussen (Ixnatifual) and uses the music track "".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the main storage area, head onto the west ledge and go on the crates to the east to find a switch. Using it raises a crate to the northeast. Go to the walkway in the middle and go northeast, jumping to that crate and jumping northeast to get a plasma gun and an energy cell pack. (sector 65)
- In the starting hall, open the west wall to find a super shotgun and a box of shotgun shells. (sector 134)
- After opening the east door in the main storage area, enter the room and open the northwest wall. Take the lift to head outside to a BFG9000 and an energy cell pack. (sector 308)
- In the southwest storage area, head to the east side of the south block and open it to find a megaarmor. (sector 529)
- After you get the yellow key, return to the main storage area to find a compartment with cacodemons to the south. Jump into this compartment to get a box of rockets and a soul sphere. (sector 595)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on August 9, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2472.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
37 |
56 |
75
|
Shotgun guy |
6 |
14 |
19
|
Heavy weapon dude |
13 |
15 |
19
|
Imp |
11 |
15 |
22
|
Lost soul |
4 |
0 |
0
|
Demon |
2 |
4 |
5
|
Spectre |
8 |
12 |
16
|
Revenant |
0 |
0 |
1
|
Cacodemon |
5 |
8 |
11
|
Pain elemental |
2 |
3 |
4
|
Hell knight |
3 |
5 |
6
|
Baron of Hell |
2 |
3 |
4
|
Arachnotron |
0 |
1 |
2
|
Mancubus |
1 |
2 |
3
|
Arch-vile |
1
|
Zombie marine |
5 |
8 |
11
|
Afrit |
1 |
2 |
3
|
Lord of heresy |
1 |
2 |
3
|
Hectebus |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
5
|
Box of bullets |
13
|
4 shotgun shells |
20
|
Box of shotgun shells |
8
|
Rocket |
25
|
Box of rockets |
5
|
Energy cell |
21
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
9
|
Medikit |
6 |
6 |
4
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
10
|
Health bonus |
23
|
Supercharge |
1
|
Backpack |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
9
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]