MAP10: Munro (Bella II)

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Bella II maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Munro is the tenth map of Bella II. It was designed by Paul Corfiatis and uses the music track " ". The par time defined in MAPINFO is 50 seconds.

Walkthrough[edit]

Map of Munro
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room at the north end with the crates, flip the switch, then quickly leave into the hall and into the courtyard to the right. Get the soul sphere before the pillar rises to get this secret. (sector 38)
  2. Open the south wall at the starting point to find a box of ammo, a box of shotgun shells, a green armor, a berserk pack, a backpack, and a chainsaw. (sector 65)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 16)
  2. facing west. (thing 17)
  3. facing east. (thing 18)
  4. facing west. (thing 19)

Statistics[edit]

Map data[edit]

Things 120
Vertices 735*
Linedefs 775
Sidedefs 1055
Sectors 71
* The vertex count without the effect of node building is 634.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]