MAP10: New Front Base (Strife)

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Strife levels (07-12 & 31)
Castle and Temple

Tarnhill
Castle and Temple
  • 07-12 & 31
Bishop's Fortress
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

After the Programmer is destroyed, MAP07: Castle is replaced by MAP10: New Front Base. It uses the music track "March".

Overview[edit]

Spoiler Warning: Plot details follow.

Basically, this level is a replica of the castle but is controlled by the Front and has a few structural differences. Accesses to the training facility and the Programmer's keep are now blocked and the entrance to the audience chamber is replaced by a headquarters where Macil resides. Just across the HQ is the hospital where the player can find the medic Gerard and the trainer Feris, as well as a person named Justin who sells ammo and teleporter beacons. Near the main gate that leads to the town, there is a teleporter that leads directly into the HQ. Later, the player can access the new Front base from the borderlands as well. A teleporter can be activated in the central yard of that level, and it leads into the HQ of the Front base.

Later in the game, Macil becomes a boss that needs to be killed. If the player attacks him at any point after the castle has been conquered, the rebel troopers will help the player, although Macil is invincible to the troopers' attacks.

Spoilers end here.

Walkthrough[edit]

Map of New Front Base
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.

Essentials[edit]

Other points of interest[edit]

On the western side of the moat, there is a gate with statues on high platforms. When you enter the staircase to the southeast and continue to the south inside the building, you will eventually find a blockade with a little room. It contains 50 pieces of gold, phosphorous grenades, poison bolts and two bullet clips.

Secrets[edit]

There are no official secrets on this level.

Bugs[edit]

Four disappearing dead acolytes (Things 19, 20, 21 and 22) have no flags set for any of the three difficulty classes, so they never appear in the level to begin with. Teleport map spots 1 and 3 (Things 91 and 96) also have no skill flags, but because of special handling in the engine, they function normally in the level.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains twenty-six spawn points:

  1. facing east. (thing 65)
  2. facing west. (thing 66)
  3. facing west. (thing 67)
  4. facing south-west. (thing 68)
  5. facing east. (thing 69)
  6. facing south. (thing 70)
  7. facing west. (thing 71)
  8. facing east. (thing 72)
  9. facing west. (thing 73)
  10. facing west. (thing 74)
  11. facing north. (thing 75)
  12. facing north. (thing 76)
  13. facing north-east. (thing 77)
  14. facing south. (thing 78)
  15. facing south-east. (thing 117)
  16. facing north. (thing 118)
  17. facing south-west. (thing 119)
  18. facing south-east. (thing 120)
  19. facing east. (thing 121)
  20. facing north-east. (thing 122)
  21. facing north-west. (thing 123)
  22. facing south-west. (thing 124)
  23. facing north. (thing 125)
  24. facing south-east. (thing 172)
  25. facing west. (thing 282)
  26. facing west. (thing 283)

Statistics[edit]

Map data[edit]

Things 382
Vertices 3503*
Linedefs 3559
Sidedefs 4838
Sectors 577
* The vertex count without the effect of node building is 2929.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]