MAP10: Phantom Express (ZBlood)


ZBlood maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Phantom Express is the tenth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 5:00.


Map of Phantom Express
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the first cabin with the flame key and enter the furnace in the middle to get an ammo satchel, a Tommy gun, a sawed-off, a box of shotgun shells, a drum of ammo, and a Life Seed. (sector 69)
  2. In the cabin with crates, jump to the sawed-off at the southeast end, then attempt to jump to the Life Seed to the north. There is an invisible bridge you can jump on to get to it. (sector 173)
  3. In the cabin with crates, make your way up to the northwest stack of crates to get a cloak of shadows. (sector 183)
  4. At the cabin with the skull key, go to the north counter and use the button to reveal a compartment at the south counter with a health orb. (sector 222)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 40)
  2. facing east. (thing 421)
  3. facing north. (thing 422)
  4. facing west. (thing 423)
  5. facing south. (thing 424)
  6. facing east. (thing 425)
  7. facing east. (thing 426)
  8. facing north-east. (thing 430)


Map data[edit]

Things 513
Vertices 2201*
Linedefs 2155
Sidedefs 3169
Sectors 479
* The vertex count without the effect of node building is 1718.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]