This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
MAP10: Photon Geyser is the tenth map of DBP37: AUGER;ZENITH. It was designed by Chris Moyer and uses a MIDI rendition of the Escape from New York theme. The par time defined in MAPINFO is 1:40.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After dropping down from the starting area, head right and go into the warehouse building. Turn right at the back of the warehouse and head through the hole in the southernmost wall for two health bonuses, two stimpaks, two shells and a backpack. (sector 2209) There is also a teleporter in this room that will take you back to the starting area.
- Climb up the stairs leading to the main UAC building and run off the right hand side to the berserk pack on a ledge on an adjacent building. (sector 523) You can follow the ledge around the building for some armor bonuses.
- From the computer lab, take the lift to the east which will lead to an outdoor area with a ground light shining on a cluster of barrels. The area the light is shining on is a false wall which contains a backpack and medikit. (sector 969)
- Climb the crates east of secret #3 leading to a rooftop with a view to the UAC building's main entrance. At the easternmost edge of the rooftop, behind the air vent, are over a dozen health bonuses. (sector 11)
- Head down the western branch of the hallway that leads to the circular elevator. At the end of the hallway is a room with a switch that opens a view to a grassy outdoor area. In this room, press the northern wall next to the server to lower it, allowing access (sector 1155) to the outdoor area which contains a supercharge and other assorted items.
- In the final arena with the three pyramids, there is a small nook on the backside of the golden pyramid, between the two silver pyramids, containing a berserk pack. (sector 1996)
There are four cacodemons (sectors 2384 & 2386) who teleport in during the final fight in the outdoor pyramid area that may not teleport in, depending on the source port used. This is due to the Doom engine's biases when it comes to diagonal teleporter lines. In GZDoom v4.12.2 (and older versions), this can be remedied by going into the options menu and enabling a setting known as "Use Doom's point-on-line algorithm". In other source ports, this is remedied by setting the "compat_pointonline" setting to "true"
Demo files[edit]
Areas / screenshots[edit]
Soulsphere in exterior area
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 10, 2025.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 9458.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
23
|
Shotgun guy |
16
|
Heavy weapon dude |
16
|
Imp |
37
|
Lost soul |
8
|
Demon |
19
|
Spectre |
6
|
Revenant |
16
|
Cacodemon |
15
|
Pain elemental |
3
|
Hell knight |
4
|
Baron of Hell |
9
|
Arachnotron |
9
|
Mancubus |
7
|
Arch-vile |
1
|
Spiderdemon |
2
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
3
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
16
|
Box of bullets |
9
|
4 shotgun shells |
15
|
Box of shotgun shells |
8
|
Rocket |
66
|
Box of rockets |
19
|
Energy cell |
17
|
Energy cell pack |
16
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
27
|
Medikit |
39
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
95
|
Health bonus |
116
|
Supercharge |
2
|
Backpack |
3
|
Berserk |
3
|
Computer area map |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
46
|
Teleport landing |
37
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]