MAP10: Playgrounds of Caesar (Whispers of Satan)

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Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode
Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Playgrounds of Caesar is the tenth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Plessure".

Walkthrough[edit]

Map of Playgrounds of Caesar
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the Hell knight at the start and go up the stairs and through the door to head inside. Head around the bend and open the door on the right. Inside this room with waterfalls, press the switches on both ends of the room, then head back into the hallway and head right. Around the next bend, go to the right door, and do the same thing again in the next room, then get back into the hallway. Now open the door in front to find some blocks are raised so you can get the yellow skull key. Get it, and return to the hallway through the north door. To the left is the yellow door and you will be back outside. Head to the end here and press the switch to reveal a path of pillars. Follow this path to obtain the red skull key. Now head for the red door to the south, where enemies are teleporting around. Open this door and move past the crusher into a room where the blue key rests in the center of a pillar around the wall. Head for the eastern part of this room and enter the small corridor to flip the switch. This opens up a hall with demons. Kill them and enter the teleporter. In this area, you can get a plasma gun in the water to the right, and head around the block to find a switch. Flip this switch but watch out for the enemies that teleport in. Get on top of the block and open the door to the east to find another switch. Press it and take the teleporter back to the room with the blue key. Now go to the western side and repeat what you just did as it is the same. On the other side of the teleporter, go around the building and press both switches to open the way inside. Press the switch with blue symbols around it to finally lower the blue key, then head back and retrieve it. Go south and open the blue door. Kill the shotgun guys and barons of Hell in this room, and to get to the exit, you need to press all four switches. Be ready to fight an arachnotron after each switch press, and then go through the rooms until you find the exit switch.

Other points of interest[edit]

Secrets[edit]

  1. At the start, head up the stairs and through the door. Inside, go around the bend and you will see a pentagram on the floor. Just to the west of the pentagram, look towards the switches that have torches in front of them. One of them is a lion switch instead of a satyr switch. Press this switch, and go outside the way you came, then quickly head through the opening on your left (south) to find a couple of shell boxes. (sector 363) If you press the switch at the end of the hall, you will gain a soul sphere.
  2. Secrets #2, 3, 4, and 5 are behind the stained-glass windows in the main room behind the red door. (sector 453) Just shoot the glass and you will be able to access them. They have a box of bullets, two stimpacks, and a box of shells.
  3. See secret #2. (sector 454)
  4. See secret #2. (sector 455)
  5. See secret #2. (sector 456)
  6. Just to the east of the blue door near the crusher, press the eastern wall to find a chainsaw, a megaarmor, and four backpacks. (sector 716)
  7. In the room behind the blue door, you need to press switches to reach the exit. To get this secret, you only need to press three (all but the northwestern one), but it would not matter if you press all of them. Once you have pressed the required switches, head into the room that is just before the exit room. The exit room has an arch-vile inside, so make sure you are in the room just before it. Press on the northern wall in between the entrance to the exit room and the room before this one to reveal a teleporter. This will take you back to a ledge to the northern part of the map where a BFG9000 is. (sector 286)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:24.71 lirui1001 2021-01-28 ws10-524.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:44.03 DidierTranber 2011-10-14 wosnomo.zip

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 448)
  2. facing west. (thing 454)
  3. facing west. (thing 455)
  4. facing north-east. (thing 456)
  5. facing south-east. (thing 457)

Statistics[edit]

Map data[edit]

Things 481
Vertices 6462*
Linedefs 5919
Sidedefs 9663
Sectors 725
* The vertex count without the effect of node building is 4868.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]