MAP10: Redemption (TNT: Evilution)


TNT: Evilution maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.

MAP10: Redemption is the tenth map of TNT: Evilution. It was designed by Tom Mustaine, who also composed the level's music track "Infinite" shared with MAP18: Mill.[1]


Map of Redemption
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


When you enter, you should see a building to your right, with the entrance visible through the window. The first weapon can be collected from the former sergeant near the entrance, along with a box of shells. You can also get a double-barrel shotgun as well.

The first ambush is sprung when you approach the western edge of the interior room. Various lesser demons will shoot at you from the southern platform, and a Hell knight is released from the eastern alcove. Deal with them, or flip the switch on the left and run through the door. Lower the lift to continue and kill the chaingunner on the lift.

To the north is the red key door, which you can't use yet. There is also blue armor, but collecting it may release monsters on the western wall, and also releases a mancubus in the south-east corner of the map. Flip the switch to raise stairs to the northern section.

You need to collect the yellow key first, and it is located on the northern-most part of the map. After going up the stairs, follow the right corridor until you reach a red-colored barrier, then turn right.

The next room has two arachnotrons next to the plasma gun, and two revenants waiting to ambush you as soon as you enter the room. There are also two pain elementals on the sides of the room.

To reach the yellow key, you need to enter the two sides. Entering a side raises a switch, which must be used to raise the platform to the yellow key. When both switches are ready, get the key. Once you do, monsters will begin to teleport into the center of that room, including a baron of Hell.

Note that entering the northern area will release four chaingunners at the entrance.

The final section is in the center of the map. When you enter the room itself, two mancubi and eight sergeants will appear in the room. Get the red keycard at the southern end of the room simply by touching the pillar.

With the red keycard, return to the entrance, and deal with the four chaingunners. Head to the red key door, open it, and pass through - this lowers the red barriers between the left and right parts of the map. The exit is located to your left, once you pass through the red key door.


While there are five secrets, they appear in one cluster:

  1. Upon entering the elevator shaft in the first building of the level, open the wall to the south before the lift rises. There is a short staircase leading up to a backpack, each step of which counts as a secret for some reason. (sector 58)
  2. One of the steps leading to secret #4. (sector 59)
  3. One of the steps leading to secret #4. (sector 56)
  4. The sector the backpack lies on. (sector 61)
  5. Open the wall behind the backpack to access the "enemy window" in the previous room. (sector 57)


Two of the three super shotguns are only accessible in deathmatch mode (or by using the idclip cheat), but aren't tagged as multiplayer only.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:57 Radek Pecka 2003-03-02
NM speed 02:00 Jim Leonard (Xit Vono) 2002-09-11
UV max 02:28 Justin Baliao (tinotormed) 2016-11-24
NM100S 02:00 Jim Leonard (Xit Vono) 2002-09-11
UV -fast 02:52 Justin Baliao (tinotormed) 2016-12-01
UV -respawn 01:57 Radek Pecka 2003-02-26
UV Tyson 18:12 j4rio 2013-02-13
UV pacifist 08:13 Jim Leonard (Xit Vono) 2008-03-04

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.54 kvothesixstring 2023-02-12
NM speed 0:18.74 megasphere308 2022-04-15
UV max 1:56.00 Orii 2024-06-19
NM 100S 0:18.66 Jean-Charles Dorne (JCD) 2022-09-19
UV -fast 2:29.03 BFGandorf 2023-04-01
UV -respawn 1:57.86 Radek Pecka 2003-02-26
UV Tyson 18:12.20 j4rio 2013-02-13
UV pacifist 1:52.09 megasphere308 2023-09-04
NoMo 0:11.66 depr4vity 2020-10-05
NoMo 100S 0:11.80 Thomastd 2021-04-16

The data was last verified in its entirety on July 20, 2024.


In multiplayer deathmatch, one of the respawn points is rigged to seal off the northern and southern sections of the map. In addition, two respawn points will open alternate entrances to the center room.

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 56)
  2. facing east. (thing 135)
  3. facing south-east. (thing 142)
  4. facing south-west. (thing 143)
  5. facing south. (thing 144)
  6. facing north-west. (thing 145)
  7. facing north-east. (thing 146)


Map data[edit]

Things 152
Vertices 963*
Linedefs 1189
Sidedefs 751
Sectors 285
* The vertex count without the effect of node building is 888.


This level contains the following numbers of things per skill level:

External links[edit]


  1. My Music (archived 🏛). (archived 🏛). Retrieved 2012-10-06.