MAP10: Refueling Base (Remain 1)

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Remain 1 maps
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.
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MAP10: Refueling Base is the tenth map of Remain 1. It was designed by Alexander S. (Eternal).

Walkthrough[edit]

Map of Refueling Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the east door at the start and open the wall in the southeast corner to find a shotgun, shotgun shells, and a health bonus. (sector 16)
  2. After you get the blue key, return to the hall and head back north. In the next room, enter the northeast corner and lower the northwest wall for a switch. After flipping it, enter the northwest corner and head southwest to get a soul sphere. (sector 178)
  3. Head north from the start and use the panel at the intersection. Quickly run northeast, then look north and shoot the switch to open the south wall. Head around to the other side to pick up a megasphere. (sector 242)
  4. In the large courtyard at the west end, make your way to the south side and flip the switch there to reveal a teleporter. Take it, then go along the walkway and through the wall at the end to get a berserk pack. (sector 369)
  5. In the southeast area, make your way to the westernmost switch and flip it. Backtrack east, then south when you can to the medikit. This courtyard also contains energy cells and a BFG9000. (sector 436)
  6. In the southeast area, head northwest from the six metal structures. At the intersection, use the metal wall to the south, then head back to the metal structures and through the opening in the west wall to find an energy cell and a green armor. (sector 451)
  7. Head back to the main intersections after you have the red key and head all the way to the northeast. Open the door and head east, then use the blue wall where the blood is to find a stimpack and a switch. After using the switch, head to the southwest alcove and go through to find a berserk pack, a box of shotgun shells, energy cells, and rockets. (sector 463)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:29.26 Graim 2009-11-04 remain1-uv.zip
NM speed
UV max 6:53.03 Veinen 2017-04-15 rm10-653.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north-east. (thing 4)
  2. facing south. (thing 65)
  3. facing east. (thing 66)
  4. facing south. (thing 315)
  5. facing north-west. (thing 317)
  6. facing north. (thing 319)

Statistics[edit]

Map data[edit]

Things 484
Vertices 4018*
Linedefs 4147
Sidedefs 6222
Sectors 529

* The vertex count without the effect of node building is 3421.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]